Breizh
1.Core Ethos Sentence: Breizh is a Celtic-world where Arthurian-like knights fight for their leader.
2.Who are the heroes?: Oathbound knights, apprentices of the queen’s wizard, member of different lawful orders, roguish squire, are all serving the Queen (Kattel human female LG Paladin 16) who is assisted by her wizard counselor (Yann half-elf male CG Wizard 19). If ever she died, her first child (Ronan human male NG Fighter 7) would become the new ruler.
3.What do they do?: The heroes protect the borders and the inside of the kingdom, they protect also the life and the honor of their queen. They hope to get their own share of land due to their services. To do so, they guard watching post, they duel individuals who threaten anything that they protect, and they seek bandits.
4.Threats, Conflicts, Villains: Giants who haven’t preserved their resources in their realm waiting on the border of the kingdom. Orc itinerant merchants who are also thieves. Kobold bandits. Goblinoid neighboring kingdom ruled by a ruthless King (Saladin Bugbear male LE Fighter 12/Monk 3) who might be advised by the Queen’s sister (Sophie human female NE Enchanter 20) are all potential threats to the safety of the Queen and her land. The child of the queen’s sister (Fabien half-fiend human male CE Barbarian 12/Fighter 4) has won his own land from an old lord who didn’t see the evil in this man, from there he prepares to attack at his mother’s order from the inside, or so she thinks.
5.Nature of magic: Arcane magic is a part of nature, manifesting in all sort of fey creatures, and in some very rare individual who are able to use it, arcane magic items are rare. Divine magic comes from three different sources: Father Earth (male deity DR20 N Domains: Animal, Death, Earth, Knowledge, Magic, Plant), the Angel (female deity DR15 NG Domains: Air, Chaos, Earth, Good, Healing, Law, Protection, Strength, Sun, War) and the Fiend (female deity DR15 NE Domains: Chaos, Destruction, Evil, Fire, Law, Luck, Strength, Travel, Trickery, War). Father Earth is acknowledged by all, but is the less revered. Divine magic items are common.
6.What’s new? What’s different?: Chaste love, non-lethal duel (joust, archery contest). A strong church and lands ruled by it. A realm of Giants. Lots and lots of small castles, are the typical dungeons of this setting instead of the sub-terran complex. Individual who consider their class before their race, resulting in mixed cities.