Rhineglade
Adventurer
(Image courtesy of greekmythology.com)
MERU SEEDMOTHER "goddess of nature"
Medium immortal (avatar, shapechanger), Neutral Good
ARMOR CLASS: 19 (leather armor)
HIT POINTS: 810 (54HD)
SPEED: 30 feet
STR 21 (+5) DEX 24 (+7) CON 24 (+7) INT 22 (+6) WIS 27 (+8) CHA 26 (+8)
SAVING THROWS: Wisdom +17, Charisma +16
SKILLS: Animal Handling +17, Arcana +15, History +15, Nature +15, Perception +17, Survival +17
DAMAGE RESISTANCES: cold, fire, lightning
DAMAGE IMMUNITIES: poison, bludgeoning, piercing and slashing from nonmagical weapons
CONDITION IMMUNITIES: charmed, paralyzed, petrified, stunned
SENSES: truesight 120 ft., passive perception 27
LANGUAGES: all, telepathy 120 ft.
Innate Spellcasting. Meru's avatar innate spellcasting ability is Wisdom (spell save DC 25, +15 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At-will: awaken, call lightning, create water, detect good and evil, detect magic, dispel magic, druidcraft, entangle, light, mending, planeshift, polymorph, produce flame, teleport
3/day each: control weather, cure wounds, greater restoration, reincarnate, remove curse, wall of thorns
1/day: heal, insect plague
Language of Nature. Meru's avatar can speak with animals and speak with plants.
Pass without Trace. Meru's Avatar moves as if under a permanent pass without trace spell. This affects only her and does not require concentration. As a result, she receives a +10 DEX bonus to Stealth checks and can not be tracked except by magical means as she leaves behind no tracks or other traces of her passage.
Change Shape. Meru's Avatar can use her action to polymorph into any creature form she chooses. She retains her own statistics regardless of the form she chooses but will adopt the new form's size, movement or attacks as she desires (the form of an eagle allows her to fly, etc.). She can still speak if the form has a mouth allowing for such communication. If not, the new form can still use her telepathy. Anything the avatar is carrying or wearing will become part of this new form unless she wills otherwise. She can remain in this form for as long as she desires.
Legendary Resistance (3/day). If Meru's avatar fails a saving throw, she can choose to succeed instead.
Magic Resistance. Meru's avatar has advantage on saving throws against spells and other magical effects.
Immortal. Meru's avatar is immortal and can not be permanently slain. If killed, the avatar can be remade within 1 month's time.
ACTIONS
Multiattack. Meru's avatar attacks twice with her staff.
Magic Quarterstaff. Melee Weapon Attack: +15 to hit, one target. Hit: 18 (3d8 + 3 + Str bonus) bludgeoning damage.
Animal Summoning. As an action, Meru's Avatar can summon forth animals to obey her commands. Such animals are considered beasts and will appear in unoccupied spaces of her choice that she can see within 60 feet. She can summon 4 animals of CR2 or lower, 8 of CR 1 or lower, 16 of CR 1/2 or lower or 32 of CR 1/4 or lower. All animals summoned via this ability will obey her command and she does not need to concentrate to maintain this effect. The animals will remain for 1 hour or until they drop to 0 hp.
Plant Growth. As an action, Meru's Avatar can channel vitality into all normal plants within a 100-foot radius centered around her or any point she chooses within 150 feet. All normal plants within this area of effect become thick and overgrown. Creatures moving through this area must spend 4 feet of movement for every 1 foot they move. Meru's Avatar, as well as any allies to her, are unaffected by this restriction in movement.
LEGENDARY ACTIONS
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