Particle_Man
Explorer
I did this for 3E, so here is the thread link to the average character for 4e, using Method 3.
[4e] What % of 4d6 characters are "too weak" or "too strong"? - RPGnet Forums
I am assuming that my gonzo stats method will give me something approaching accurate results. I took the 1296 results for 4d6, ordered them, found out (by begging smarter stats folk than myself) what percent would be "too weak" or "too strong" by Method 3's rules, brutally chopped that percentage of results off the low and high ends, respectively, divided the remainder (for the reroll method) into 7 chunks, and found the 6 numbers at the midpoints of those chunks.
In that case, if the DM goes with method 3 and, should the player be "out of bounds", adjusts the character downwards or upwards (which I modelled by chopping all 1296 results into 7 chunks, but rounding up the lowest up the lowest of the six midpoints to the minimum of the remainder, so from 9 to 11 - didn't have to do anything with the high point), the average character would be:
11, 11, 12, 13, 14, 15 (or a 20 point buy).
If the DM just has the player reroll the character if it is "out of bounds", then for an average character we get:
11, 12, 13, 13, 14, 14 (or a 21 point buy).
So it seems that either the default array or point buy is going to make a stronger character, as the PHB says.
Interestingly, the default array (10, 11, 12, 13, 14, 16) is the roll for an average character in 3.5 using its "out of bounds" rules, again using my gonzo stats method.
[4e] What % of 4d6 characters are "too weak" or "too strong"? - RPGnet Forums
I am assuming that my gonzo stats method will give me something approaching accurate results. I took the 1296 results for 4d6, ordered them, found out (by begging smarter stats folk than myself) what percent would be "too weak" or "too strong" by Method 3's rules, brutally chopped that percentage of results off the low and high ends, respectively, divided the remainder (for the reroll method) into 7 chunks, and found the 6 numbers at the midpoints of those chunks.
In that case, if the DM goes with method 3 and, should the player be "out of bounds", adjusts the character downwards or upwards (which I modelled by chopping all 1296 results into 7 chunks, but rounding up the lowest up the lowest of the six midpoints to the minimum of the remainder, so from 9 to 11 - didn't have to do anything with the high point), the average character would be:
11, 11, 12, 13, 14, 15 (or a 20 point buy).
If the DM just has the player reroll the character if it is "out of bounds", then for an average character we get:
11, 12, 13, 13, 14, 14 (or a 21 point buy).
So it seems that either the default array or point buy is going to make a stronger character, as the PHB says.
Interestingly, the default array (10, 11, 12, 13, 14, 16) is the roll for an average character in 3.5 using its "out of bounds" rules, again using my gonzo stats method.