bytor4232
First Post
kensanata said:How about this simplification:
Everyone can do one thing each turn; move, attack, cast a spell, etc. The surprising group goes first, or else both groups roll 1d20 + highest DEX bonus and the winning group goes first.
In other words, if the party has a super teenage ninja elf, he rolls for initiative, always. His presence positively affects everybody.
As for Open Office, Greywulf: You saw that some of my stuff is available as OO files, right?
What I've done in the past is bell curve. I roll once for the bad guy group. The PCs all roll and the highest and lowest roll gets dropped, and average whats left. It sounds complicated, but I do it pretty fast in my head. Its a lot easier than trying to keep everything in order.
As an example, a bunch of orcs are attacking the PCs. I roll once for the orcs they get a 16. My players all roll. The players all roll a 26, a 15, a 13, and a 3. I drop the 3 and 26, the average between 15 and 13 is 14. The orcs go first. When the PCs go the guy who rolled the 26 will go first, then clockwise around the table.
This might be too complicated for Microlite20. I would suggest suprise goes first, otherwise someone rolls for the party. It will keep it pretty simple that way.