Sixth Session
It took three more days of sailing to reach Selby-by-the-Water. While there were no major encounters along the way, the Captain and crew had turned decidedly cool toward the group of adventurers. As though responding to the mood, the sky darkened and clouds gathered. Still, it did not rain. The air seemed laden with expectation.
At last, the Lady Griswald sailed out of Weirwood the Great. Farmhouses became more frequent, and then began to cluster as the ship approached Selby-by-the-Water. It was spring, and the sun still set early, so the heavy chain had already been pulled across the river mouth when the Lady Griswald arrived. The Captain called for the anchor, and prepared for the adventurers’ last night aboard his ship. Looking over the rail, Ahern could see, by that point, several other ships ready to enter Selby-by-the-Water when the chain was set free at dawn.
Fat raindrops began to fall as the ship settled.
Selby-by-the-Water had once been much larger than it was now, for more than half of the town lay beneath Lake Elidyr. Locals called this area “Selby-beneath-the-Waves.” What remained was still a bustling town, but folk avoided the ruined areas at night, including the docksides where Selby-beneath-the-Waves could still be seen.
Selby-by-the-Water had been founded long ago to protect a deepwater harbor on Lake Elidyr. A great wall surrounded the town proper from Weirwood the Great, but farms and small businesses arose outside of the old village wall. There were now several wooden partial walls and watchtowers that protected these areas. Selby had grown in a radial pattern from the harbor, with several canals cutting through the central village.
Forty-seven years ago, Selby-by-the-Water was wracked by tremors, and more than half the town was destroyed. The tower of Amoreth the Arcane collapsed in smoke and fire. Underground explosions damaged buildings. Whole sections of the town subsided, and were covered by the lake. Amoreth the Arcane was never seen again – some thought he had died in some dangerous experiment, but others thought that he fled the disaster he had caused. In the aftermath, the sewers and undercity of Selby-by-the-Water had been broken and partly submerged, with new entrances appearing and old ones becoming lost. Entry into the Wizard’s Tower was forbidden upon pain of death – it was this tower that Darwin Ravenscroll had once hoped to explore.
It rained throughout the night.
In the morning, the rain had settled into a light drizzle. The Lady Griswald sailed into town, and Ahern had his first glimpse of Selby-by-the-Water. Springtime had swollen both river and lake, turning several of Selby’s streets into canals, along which brightly colored boats were being poled. In the docks, ships were berthing, or preparing to leave. Large cranes lifted crates from throughout the Lakelands. Most of the dockworkers were human, but some were creatures that the Beast Lords had blessed with sentience and human form. Ahern heard his companions draw breath in wonder at several oxmen hauling barrels onto one boat. One of the people powering a crane was a hugely muscled humanoid bear.
Throughout the port area, hawkers were calling out wares with loud voices. Most seemed to be selling food items of various sorts, or draughts of ale. Others were calling advertisements for various inns of common houses: The Mermaid’s Rest, The Lady of the Lake, The House of Yellow Sashes. Beggars were numerous, many of them old and crippled.
Many of the buildings in the dock area were warehouses and unnamed pubs, or shops related to travel by ship. Being so close to the Selwyn River and Lake Elidyr, the area seemed to have been hit hard by the disaster almost fifty years ago. Many of the buildings were crumbling, and several had fallen into ruin. The odd spire from a submerged building had been worked into the new piers, but Ahern could see a cluster of buildings in the middle of the river, their top floors rising above the waterline. Strange leathery-winged reptiles the size of pigeons or gulls infested the town – many of these roosted among the half-submerged ruins. Others pulled fish from the water, or squabbled over garbage on the shore.
“What are those?” Desu asked one of the sailors.
“Them?” the man replied. “Leatherwings. They’re harmless.”
A rowboat painted in the green-and-yellow of the Harbormaster’s Office came out to meet the Lady Griswald and bring her into a docking berth. Shortly thereafter, a solidly built fellow wearing Harbormaster’s colors requested permission to board the ship, inspect the cargo, and access docking fees.
His request was, of course, granted. As he climbed aboard, Captain John Younger greeted him, and pulled him aside. They spoke quietly together for a few minutes. Ahern tried to hear what they were saying, but could not. Soon enough it was all too obvious. The harbor official turned to where the adventurers stood huddled, ready to disembark.
“Your captain has informed me of the…ah…unfortunate circumstances, shall we say?…of your journey. If you’ll wait for me to inspect the cargo, I’ll escort you to the Magistrate’s Office, where you can sort out your late comrade’s effects.”
It took more than a few minutes for the Harbor Clerk to assess the cargo and assign fees to the Captain. During that time, the rain had become a steady downpour, and then ceased altogether.
“Watch,” said Locke. “They’re going to keep Darwin’s things for themselves.”
“I fear you are right,” said Desu.
Ahern just frowned. He hadn’t known Darwin Ravenscroll long, but he still felt more entitled to his recent companion’s goods than the Magistrates of this town would be.
The Harbor Clerk charged each of them a silver penny for landing fee, with an additional penny for both Archimedes and Darkwing. “You may leave your…ah…friend…aboard ship for the moment,” the official said. “I’ve asked the Captain to bring his effects, however, which you may…ah…verify if you wish. To make sure he’s kept nothing for himself, so to speak.”
Of the crew of the Lady Griswald, only Captain Younger went with the group. His disposition seemed to have improved since making port, and Ahern realized that he might have been expecting further trouble from Locke and the others – or maybe just Krog, who was large, stupid, and a half-orc. Since he had sentenced Hrum, also a half-orc, to death by hanging, the Captain might have expected Krog to become embittered sooner or later.
Disembarking the ship, they were led to the Magistrate’s Office. Along the way, several beggars accosted them, asking for small change. As his companions were giving away coppers, Ahern decided to do the same, though he only had nine coins to give. The serpent that shows its colors doesn’t live to strike.
The Magistrate’s Office closest to the river was three stories high. It was probably once an imposing building, but it suffered heavy damage when part of the town collapsed. Now, its granite façade had shifted, and many of the decorations – once images of aquatic life and the administration of justice – had broken free. One corner of the building stood in water, making it difficult to enter.
Inside, a musty, moldering smell haunted the building, like parchment left to rot. Guards moved forward to take the group’s arms and armor – the Captain gave Darwin’s effects into their keeping, and also relinquished his short sword.
It was a long wait. Ahern was wishing for a mid-day meal when they were at last ushered into the River Court of the Magistrate’s Office. The Magistrate, dressed in a black robe with yellow trim, and a powdered wig symbolizing age and wisdom, sat behind a desk on a dais. There were four guards here, plus the two who had escorted them in, but they seemed more bored than alert. A smattering of witnesses sat in the gallery – local citizens, presumably, with an interest in these cases, or barristers in training.
They were rather surprised to see a gnome dressed cavalier-style in crimson among those in the gallery. Gnomes were rarely seen in human towns – that one sat here spoke for Selby’s cosmopolitan nature. The gnome seemed interested in them as well – another oddity.
There was a smooth, hard wooden plank along the front of the Court where supplicants were supposed to kneel. Indeed, as the group was urged forward, the black-and-yellow clad bailiff smote his oaken staff upon the floor – creating a hollow, ringing sound – and called “Ye supplicants before the Honorable Lord Magistrate Ottomus Frederickson, kneel and be heard!”
Captain Younger immediately went forward and knelt. The others followed his lead.
“Who is the plaintiff?” the Magistrate asked. “And what is the nature of the complaint?”
The bailiff leaned forward, and briefly explained what had happened in the Halfling encampment, and after. From what Ahern could hear, it sounded roughly accurate.
At last, the Magistrate looked up and said, “From what I understand, we are here to resolve the King’s Justice upon the half-orc…Hrum, was it? Yes…and determine the disposition of the effects of the dwarf, Ravenscroll. It is my understanding that the half-orc killed the dwarf. The half-orc was then tried by Captain John Younger, pled guilty, and was hanged for murder. Are these essentially the facts?”
“Yes,” Locke said. The party nodded or voiced agreement.
“Is there any here who claims to be next-of-kin to the half-orc?” He glanced at Krog, who looked blankly ahead. “Is there any here who would challenge that Captain Younger acted with the King’s Justice when he put the half-orc to death? Be it noted that the half-orc himself did not contest Captain Younger’s finding of guilt.”
“No, he was guilty,” Locke said.
“The Court hereby considers the matter of the half-orc set to rest. We must now consider the matter of the dwarf’s effects. I note that there are none here who are dwarves, so I must ask if any here know of any living relative of Darwin Ravenscroll?”
They did not.
“Is there a will among the effects of the dwarf?” There was not. “Does any here know a will to be in existence, and can produce such a will?” They did not. “Does any here lay claim to the effects of Darwin Ravenscroll, in whole or in part, and upon what basis is such a claim laid?”
Ahern was not the least ready to lay a claim, but he was not the loudest either. “We just want his stuff,” Locke said, though he couldn’t bring an argument to bear as to why he should get it. Krog especially had difficulty understanding why Darwin’s stuff just didn’t become theirs automatically – and Krog was a new to the adventuring party as Ahern!
“Friendship is not a sufficient basis, without a Last Will and Testament, to lay claim to the effects of the deceased,” the Magistrate explained. “However, it may be that your Adventuring Company is licensed or has a Charter within a town, city, village, or other community which falls under the Treaty of Brentkirk. Is this the case?”
“No.”
“There is a fee of five pieces of silver for private burial in the Dry Catacombs. Is there any here willing to pay this fee for the dwarf?”
“I will,” Locke said immediately, and did.
“It is the decree of this Court that the effects of Darwin Ravenscroll shall be held by this Court for a period of fourteen days, pending the production of a will, an heir, or another such circumstance under which disposition of said effects can be better addressed. After this period, said effects will be remanded by the State.”
The Magistrate fixed them with a sharp look. “Welcome to Selby-by-the-Water, young sirs,” he said. “But let me warn you of a few things you should keep in mind. We have had our fill of problems caused by those that would delve into the earth, or uncover the secrets of the Gods for their own use. Any spellcasting performed upon a person who has not given express consent will result in immediate and severe punishment. You may have heard of the Tower of Amoreth the Arcane. It seems to draw adventurers from near and far, many of whom you will see hanging off spikes around the Tower’s perimeter. Don’t let me see your faces joining them. Even attempting to enter the Tower is punishable by death…and I guarantee you that we do not take that place lightly. If you attempt it, you will be caught. That place has caused enough sorrow already. Don’t let it add to your own grief.”
The bailiff motioned for them to rise. There was a side door, bypassing the waiting area, through which the petitioners were ushered. They were reunited with their arms and armor in a damp little room whose floor had a sheen of water over it.
“I am sorry for the pain this day has caused you,” said Captain Younger. “I’ll have Darwin’s remains sent to the house of Lobelia Black, the Bleak House, to be prepared for the catacombs.”
As they were leaving, they noticed that the dashing gnome had followed them out, and was trying to gain their attention. Ahern was interested to see why the gnome had followed them, but Locke was having none of it. He stormed back toward the dockyards, where the hawkers had been crying out the names of inns, and found The Mermaid’s Rest. The others had to struggle to keep up with him.
“I don’t like this town,” Desu said.
Locke paid for a room – which included a salt charge he didn’t understand, and didn’t seem to care about – and they trooped upstairs.
“Alright,” Locke said, “we’re going to sit down and draw up wills right now.”
*****
As Locke and Desu left the room, a halfling stepped out of the shadows. Locke stepped back and challenged him.
“Who are you? And what do you want?”
“I am Marlo Shortshield. I followed you from the courthouse. I thought, if you wanted your friend’s things, maybe we could work out a deal. I could steal them for you.”
Locke shook his head, and started down the stairs toward the tavern.
“Then let me at least try to outdrink you.”
“I find that unlikely, considering your size,” Locke said, but they went down to the tavern room together. Locke saw Krog sitting alone, eating. “I’ll tell you what…why don’t you try to outdrink him?”
Marlo tried, but ended up retching upon the straw-covered floor, much to the amusement of the bar. Krog was bought a drink on the house – hero for a moment – but the barkeep told him, “Wait until Forent shows up. He’ll give you a contest.”
Desu went to the innkeeper to buy his own room. As had Locke, he was charged a salt surcharge. “What is that?” he asked.
“It’s for a little bag of salt, to put a circle of it around your bed,” the innkeeper explained. “Since the accident nigh on fifty years back, there’ve been a lot of ghosts loose in Selby at night. The salt is to keep inn wights away…the ghosts of children who miss their parents.”
“I see,” said Desu.
“Can I get a bag of salt, too?” asked Krog.
*****
Later, Ahern went back down to the tavern. He was surprised to see the gnome still there, playing an ornate guitar. He paused briefly to chat.
“My name is Nift,” the gnome said, sweeping his hat off in a grand bow. “I found your case interesting. You see, I, too, long to experience the thrills of adventuring, and would like to join your group.”
“You’ll have to meet the others,” Ahern said, “but I don’t see why not.”
While they sat talking, the door burst open, and a huge humanoid bull thrust his horn-heavy head into the bar with a roar. “Forent!” the innkeeper cried happily, “here’s a lad who thinks he can outdrink you!”
“You think you can outdrink me, do you?” roared the oxman, leaning down toward the seated Krog. His breath smelt like old hay.
Krog, looking up blearily – for he was heavy in his cups – said, “Are you meat?”
“What?!?” The oxman balled a huge fist.
“What he meant was, pleased to meet you,” said Locke smoothly, stepping up. “Let me buy you a drink.”
The oxman snorted, still angry, but mollified somewhat. “The idea that sot could outdrink me….”
“Well, you’ll probably win, but I’ll try it,” Locke said.
“Ha! I like you!” Forent crushed Locke in a strong hug, half-leaning his huge bulk upon the man. “You’re on!”
They began to drink grog. Betting began, mostly favoring Forent. Locke matched Forent drink for drink, until eventually the oxman was unable to hold it any longer. As he sank to the floor, he shook his massive head. “I never thought I’d be outdrunk by a human.”
“Nor did I,” said Locke. “Nor did I.”
Nift played and sang in the background. When his tune was one the room knew, drunken sailors joined in, thumping their wooden cups on the tables. The Mermaid’s Rest was having an excellent night, and the innkeeper smiled.
*****
The next morning, the group split up to attend to personal business within the town. Locke crossed the river and found a better class of inn for their evenings. Nift busked on a street corner with his guitar. Krog got a job hauling freight onto ships. Desu went down to the harbor, where the great green-grey Harbor Stones jutted out of the ground – this was still a druidic sacred site, though nestled within the town itself. Nearby was the Stone Otter Shrine, where the Lakashi Otter Tribe ancestor, Stone Otter, was said to have been buried.
Near the Harbor Stones, an old halfling woman approached Desu, her face wrinkled like an apple left too long in the sun. “We keep our minds to the big gods,” she said, sweeping an arm toward the Stones, “but it is the little gods who cluster around us and drive our fortunes. Old gods, forgotten gods. But Old Hetty, she knows the gods well. Come, cross my palm with silver, and let me tell you your fortune.”
“Please,” Desu said, giving her a silver coin.
She leads him into a brightly colored tent in the market, and bid him to sit upon a heap of cushions near a small, battered table. There were many strange things hanging in the tent, including bits of twig bundled to look like little dangling men, bunches of shells and herbs, and preserved wings or claws. The old halfling lit incense in several burners, and sweet perfumed smoke coiled into the room. She sat opposite Desu. She pulled a deck of old ivory cards out of a velvet bag and placed them on the table’s chipped black lacquer surface. “Now, cut the deck,” she said.
When Desu had cut the cards, she drew the first one. “This is what lies behind you,” she said, revealing the Labyrinth of Oak Leaves. “A great maze that may lead to riches, within a natural setting or a forest. A recent adventure, perhaps. This is what crosses you…” She drew another card. “The Knight of Swords, reversed. A man, a warrior. Perhaps someone close to you…because the card is reversed, he does not cross you, but supports you. Finally, let us see what lies in your near future.” The last card was the Four of Swords. “A difficult battle is ahead. Perhaps your friend, the warrior, will help you in this.”
In the docks, Krog glanced down as he carried a heavy barrel onto a keelboat. The sky was clear, and the sunlight penetrated to the bottom of the shallows. He could see the ruins of buildings below the surface. Suddenly, to his surprise, he realized that he could see sheep down there, grazing on weeds and algae. He nearly dropped the barrel he was carrying.
As soon as he could, Krog asked one of the townsmen if he could fish there. “Oh, aye,” the man replied. “But if ye wish to do it professionally, ye’ll need to join the Fisherman’s Union, and get a license.”
“Where can I find it?”
Meanwhile, Marlo Shortshield had gone into the River Market to practice his pick pocketing. He had gained a few coins, a pair of dice, a key. He had also gained a few small, black dried snakes, about four inches long each, the use of which he was unsure. Were they some type of food? He hardly wanted to find out!
Locke ran into Desu just as the druid had befriended a pigeon-sized leatherwing. The small flying reptile hung off his clothing, and nuzzled up to him for warmth. Desu rubbed its head softly.
“Ah, Desu,” said Locke, sighting his friend. “The weather is fine! I am thinking that we should begin planning what to do next.”
“Would you like to have your fortune told?”
******
Marlo crouched in an alley, hiding from the Watch. It was the second time that day he had been forced to run from guardsmen; perhaps it was nearing time to quit for the evening. Selby-by-the-Water had a rather nasty gaol system – if you were found guilty of a serious crime, you might be placed in stocks overnight (meaning that night spirits might get you) or, worse, sent to the Pit. The Pit was an open-air gaol, guarded to prevent escapes, but once you were dropped into the stinking waist-deep water, you were on your own until your sentence was complete. Other prisoners, vermin, and – it was rumored – undead creeping up from the sewers could turn a week’s sentence into death quickly enough. Even if you survived the Pit, the diseases bred there might kill you once you were free.
He waited until he was certain that the alarm had gone down. He started to get up, to head back to the Last Candle Inn, where Locke had arranged lodgings.
Suddenly, he was pinned by a naked man. The man had appeared out of nowhere. Stronger than the halfling, he pressed close. Marlo could tell that the man wasn’t quite human – his eyes were large and angled oddly, and his ears were slightly pointed. There was a fey, feral quality about him.
“Friend of Keye?” the man hissed, close enough to Marlo’s face that he could taste the man’s breath.
Frightened, and unsure what to say, Marlo said “Yes!”
“Tell Keye that we are coming,” the man said.
“Okay…okay….”
The naked man released Marlo, bounding off down the alleyway. He ran toward the wall and began pulling himself up. Whether it was a trick of the light or something else, the naked man quickly disappeared.
Marlo climbed warily to his feet. As soon as he was able, he dashed out of the alley and back toward the inn. Better to take his chances with the Watch than with that…half-elf? He wasn’t sure, but he was certain that he didn’t like it, whatever it was!
*****
Old Hetty sat across from Locke, and asked him to cut the oracular Deck of Fate. “This is what lies in the past,” she said, turning the first card. “The Labyrinth of Swords, reversed. A battle, in which you were perhaps wounded? I see that I am correct. And this is what crosses you, the Labyrinth of Oak Leaves…you are conflicted, yes? Lost? The Labyrinth is the great maze, which may lead to riches if you are lucky…this is the forest perhaps, or wandering. Finally, this card lies in your near future. The Seven of Oak Leaves. Good fortune is coming your way, a fortune that will meet you in the forest, or in some similar natural place. That is all the cards show.”