Yup! With a paid editor too. It's exactly what people keep asking for and claiming they'll pay for.
I have, and will continue. One day maybe I'll have the cojones to submit something for publication.
If it's a WotC store rep job the guaranteed it's about Magic.
90% of Wizards of the Coast's employees are focused on MtG, which brings in a ridiculous amount of money and sells at far more stores than D&D.
That does need reps, not only discussing future products and sales but also tournaments and weekly events. But I imagine it's done over the phone.
Well, the job description is for an in-store WPN rep. So yeah, MTG, but still in-store, not telecommunications.
The catch is, D&D is often vestigial to these stores. They're about board games or card games or comics with RPGs on the side. D&D is shelved wherever they have space, tucked away in a corner or off to the side.
Of course. But that doesn't mean you have to display it spine-out.
It's an outright bad business decision to rearrange the shelf to sell D&D, because that's not what keeps the business afloat. It's not what the store actually sells.
If you have limited shelf space, yes. I'm sure that's a problem for some stores. Others, not so much, and the decision to display everything spine-out is because...
many game stores are run by people who are gamers first and small business owners second. A large percentage are not run well.)
I'm not talking about anything mystical or groundbreaking. I'm talking about very basic shelf displays, stuff you learn at a minimum-wage job in a mall store.
Hasbro is also different company. Hasbro owns WotC and collects the profits, but WotC runs itself on a day-to-day basis. If Hasbro wanted to micromanage WotC they'd have amalgamated it and made it a division of Hasbro rather than keep it as a subsidiary with its own management and CEO.
I am aware of that. And if Hasbro want their wholly-owned subsidiary to maximize profits in
all facets of their business instead of just M:TG, they'll push some of that in-store marketing effort into WotC.
Some of us can remember when TSR had AD&D books and Red Boxes in stores like Waldenbooks.
Paying $10 for 32-pages of adventure is steep when you can probably get twice as much adventure of similar quality from the Guild and then fire off a print copy on your home printer.
Heaven knows that's true. Gamers are CHEEEEEEAP. That's the
real problem here. People moan about a well-designed adventure costing $1.99. They have no idea what goes into producing quality content.
If WotC does get back to small modules, it'd probably be best done via DriveThru's print-on-demand service.
That would be sufficient to my desires, certainly. I wonder...can one get a DM's Guild purchase through that process? I've never looked into it.
Cheers,
Bob