Quickleaf
Legend
Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
My group seems to lean too much on Help, Guidance, Bardic Inspiration, and “a roll? oh, well I’ll just roll too!” Its exasperating, and I’m searching for how I can nip it in the bud.
Examples from our game:
The Bard/Sorcerer player says “oh I’ll help my friend engaging in persuading the Flaming Fist commander that we’ve held up our bargain.” So I ask “ok, what are you saying to support his argument?” Player responds “Um...I play a song? Hah, well...I can’t actually think of anything...but it was my understanding I could still take the Help Action?”
Both the pure Bard and the Bard/Sorcerer player routinely tossing out Bardic Inspiration without offering any role playing or explanation of what *their* Bardic Inspiration looks like.
The Rogue player with “Guidance” (magic initiate) giving Guidance on an Arcana check and other checks in which he is untrained without roleplaying what that looks like or how it makes sense.
And I’ve had to police the whole group regarding pile-on skill checks, especially the Bard player. I’ve repeatedly mentioned that if a bunch of people want to make a check then it’s probably a group check - otherwise everyone rolling one after another is just an exercise in throwing dice at a challenge waiting to see who succeeds. I’ve noticed this come up most often with lore/knowledge checks & Perception/Insight checks. Last time I had to shut it down and put my authoritative DM voice on and reiterate the problem.
Thankfully, it’s not just me who has noticed this. Another player in the group said “Guys, we have a serious problem with metagaming. It’s coming up almost every session.”
So I wanted to ask the great minds of ENWorld: What are the most effective ways to deal with a group that has this particular challenge?
My group seems to lean too much on Help, Guidance, Bardic Inspiration, and “a roll? oh, well I’ll just roll too!” Its exasperating, and I’m searching for how I can nip it in the bud.
Examples from our game:
The Bard/Sorcerer player says “oh I’ll help my friend engaging in persuading the Flaming Fist commander that we’ve held up our bargain.” So I ask “ok, what are you saying to support his argument?” Player responds “Um...I play a song? Hah, well...I can’t actually think of anything...but it was my understanding I could still take the Help Action?”
Both the pure Bard and the Bard/Sorcerer player routinely tossing out Bardic Inspiration without offering any role playing or explanation of what *their* Bardic Inspiration looks like.
The Rogue player with “Guidance” (magic initiate) giving Guidance on an Arcana check and other checks in which he is untrained without roleplaying what that looks like or how it makes sense.
And I’ve had to police the whole group regarding pile-on skill checks, especially the Bard player. I’ve repeatedly mentioned that if a bunch of people want to make a check then it’s probably a group check - otherwise everyone rolling one after another is just an exercise in throwing dice at a challenge waiting to see who succeeds. I’ve noticed this come up most often with lore/knowledge checks & Perception/Insight checks. Last time I had to shut it down and put my authoritative DM voice on and reiterate the problem.
Thankfully, it’s not just me who has noticed this. Another player in the group said “Guys, we have a serious problem with metagaming. It’s coming up almost every session.”
So I wanted to ask the great minds of ENWorld: What are the most effective ways to deal with a group that has this particular challenge?