Spring Into Action [Combat]
Source: This one’s entirely my own.
Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4.
Benefit: When taking a standard action, you can move both before and after the action, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender if you make a melee attack or cast a spell that requires a melee touch attack. (You still provoke attacks of opportunity from other creatures if appropriate, and any spells must still be cast on the defensive or suffer the appropriate consequences.) You can’t use this feat if you are wearing heavy armor or heavily encumbered. You must move at least 5 feet both before and after you take your action in order to utilize the benefits of Spring Into Action.
Special: This feat is a more generalized version of the Spring Attack and Shot on the Run feats from the PHB, and replaces both. This feat also replaces Spring Attack and Shot on the Run as a prerequisite for other feats, such as Whirlwind Attack.