Lichtenhart said:
Jack, will you forgive me?
Mark, everything it's OK for me. If turtle doesn't mind I'll go with the cleric type. I'll wait for some info about gods and domains available.
"Magic rare" is good, but can you briefly describe your setting?
I meant something like "big struggle between good and evil" or " massive warfare against legions of orcs" or "deadly political intrigues" or again "brave explorers of unknown lands". So I can start thinking about the character.
Jack- Sorry, Jack, looks like we have our Cleric. Can I keep you on the short list as possible replacements should someone have to drop out due to personal conflict or their RL situation?
Lichtenhart- I just added some info on the deity situation and the character creation process. (We posted at the same time.
)
Regarding the setting, I'm a big believer in runing a campaign as player driven. I'll lay out as many possibilities as I can when we get started, allow you all to "snoop" around and feret out your own adventures based on your characters and player interests, and there'll be plenty of choices. I won't be running it as a modular campaign, though once you've gotten into situation they may appear that way. Often, I've found, that looking back on a game in retrospect it seems like the players were running through modules but that is due to their choices, not because they had limited choices. There are a multitude of over-arcing storires that might become the major focus but that will always depend on what the characters do in the continuing circumstances. Hope that helps.
Lichtenhart said:
Sorry, I missed it
No biggie. I'm just bustin your balls a little bit.
Ultimately, though, if you end up missing something in a post during the game it is my perogative whether to repeat the info, point it up again as important, or simply let you miss it all together.
Of course, players can always read old posts and "suddenly remember" something or "put two and two together" but the clock keeps ticking within the game so you may no longer be in a position to act on, or do something about, that retroactively-realized knowledge...