Round 9
Initiative
The beholder picks itself up off the ground. It glares blindly at the troll, taking only a glancing blow for its troubles. Its eye rays barely miss the troll, but singe the destrachan.
(ooc: OAs both miss. Eye ray misses troll by 2, hits destrachan's reflex exactly, 15 damage. BTW, yes, if they're on the map you know exact position and can target them with eye rays.)
The destrachan bellows, dazing the poor beholder.
The goblin's curse strikes home again, chipping away at the floating eye.
(ooc: stealth succeeds, no direction or position known)
The troll misses badly, and its attempt at stealth is pitiful. It does continue to heal, however.
(ooc: and it also gets to try a save against the central eye effects at this point.)
The spider, however, sinks poisonous fangs deep, pulling the beholder prone again.
Beholder
21/204, bloodied, blinded (save ends), dazed (save ends), prone, 5 ongoing poison (save ends)
<== You're up
Destrachan 77/92
Goblin 86/86
Troll 68/70 vulnerable 10 fire and when hit with fire take 5 ongoing fire damage (save ends both)
Spider 59/95, stealthed
Unicorn dead
Worg dead
Active zones:
- all enemies within 5 of the beholder at the start of their turns are subject to a random eye ray attack.
-
all allies within 2 of the unicorn gain +2 to defenses
- vexing cloud: all enemies in the cloud take -2 to attacks; allies in the cloud gain concealment.
Resources used:
- spider: Prodigious leap, 1 healing surge
- goblin hexer: vexing cloud
- destrachan: reverbate, bellowing blast
- Unicorn: horn touch
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