The succubus forces her will on the destrachan and orders Bessie to blast the angel, the beast unleashing a sonic blast at its ally. This leaves her open to assault from the real enemies next to her.
The ettin will smash his club fiercely over the beleagured destrachan, roaring with delight as his blows are coming more easily now.
Seeing the previous target of her machinations taken care of, the succubus turns her attention back to the angel and once again tries to overwhelm his defenses, but can't penetrate his divine wards.
The paralyth wraps two tentacles around Bessie's neck and squeezes tightly, cutting off all air to the creature. It leaves the beast in a heap, before descending down to the angel.
The ettin will follow suit, stepping over the body of the destrachan, it'll drop in the river with a splash and swing at the angel.
[sblock=OOC]
Bessie:
Sound Pulse against Angel:
Vs Ref; Thunder Dmg (1d20+19=36, 2d8+8=17)
Assuming that it draws OA's for using the ranged attack in melee:
OA
Ettin :
Standard: Bash Bessie
Vs AC; Dmg (1d20+17=21, 1d8+9=10) (no push) Nope...
OA Paralyth:
Vs AC; dmg (1d20+18=30, 2d6+8=17)
Ettin #2:
Move: n/a
Standard: Bash Bessie
Vs AC; Dmg (1d20+17=37, 1d8+9=10) *Crit for 17 damage, (no push)
Succubus:
Move: to get just within range of angel (I want her to be 5 squares away)
Standard: Use
Dominate on Angel
Vs Will (1d20+12=15) Nope...
Paralyth:
Standard: Nervous Feedback (2 attacks)
Vs AC; Dmg (1d20+18=33, 2d6+5=14, 1d20+18=32, 2d6+5=14) *Includes +2 for CA (from flank)
If both hit, target is marked and ongoing 5 psychic
Minor: Spinal Domination
Vs Will (1d20+14=19) Nope...although I think she's dead anyways
Move: to k9 (if possible, or as close as I can)
Ettin #1:
Move: To the k8 area, next to angel if possible (he'll take the 1d10 dmg from falling)
Standard: Bash the angel
Vs AC; Dmg (1d20+15=26, 1d8+9=11)
Abishai: Regen 5
Standard: Shadow Meld (invisible and teleports 6 squares south
free: drop sword (AC9 I think?)
Move: 6 squares north (back to W9)
[/sblock]