Oni
First Post
The baelnorn began the mouthing the soundless whisper again, continueing its assault on the angel's mind, trying to drive it to madness. It vanished from the crow's nest only to reappear on the deck near the large snake.
A fitting form for you, wretch.
It motioned, blasting the deck again with a pale radiance like angry moonlight.
[sblock=Actions]
Baelnorn
Fey Ire: Recharge 4,5,6 (1d6=5)
Minor: Voice of Solemnity: +15 vs Will (Target: Angel) (1d20+15=30)
If that hits the target falls into a sleepy trance. While in this trance state, the target is immobilized and dominated (save ends both). In addition, the target truthfully answers any question the baelnorn asks.
The lich will tell the angel to drop down and grovel (drop prone)
Move: Lich Step to Y14, recharge Lich Step. That should bring all the enemies into his fear aura so -2 Will and Saving Throws against psychic effects, angels are immune to fear I think though.
Standard: Fey Ire: +13 vs Will (Centered on AB15, burst2) (1d20+13=17)
Radiant Damage (2d8+7=22) and the target takes ongoing 5 psychic damage and is dazed (save ends both). Miss: Half damage, and the target is instead slowed (save ends).
[/sblock]
A fitting form for you, wretch.
It motioned, blasting the deck again with a pale radiance like angry moonlight.
[sblock=Actions]
Baelnorn
Fey Ire: Recharge 4,5,6 (1d6=5)
Minor: Voice of Solemnity: +15 vs Will (Target: Angel) (1d20+15=30)
If that hits the target falls into a sleepy trance. While in this trance state, the target is immobilized and dominated (save ends both). In addition, the target truthfully answers any question the baelnorn asks.
The lich will tell the angel to drop down and grovel (drop prone)
Move: Lich Step to Y14, recharge Lich Step. That should bring all the enemies into his fear aura so -2 Will and Saving Throws against psychic effects, angels are immune to fear I think though.
Standard: Fey Ire: +13 vs Will (Centered on AB15, burst2) (1d20+13=17)
Radiant Damage (2d8+7=22) and the target takes ongoing 5 psychic damage and is dazed (save ends both). Miss: Half damage, and the target is instead slowed (save ends).
[/sblock]