Monster Request Thread!!!

dante58701

Banned
Banned
I'd like to see Terminator's done using virtual size categories and such. Considering how much damage they can take, they should be epic level. Essentially really tough robots (round 20 Hit Dice or so) with about 20-40 class levels.
 

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Omeganian

Explorer
Adslahnit said:
After seeing the last episode of Tengen Toppa Gurren Lagann, which ended in a fight between two mechas that were literally the size of a galaxy, I tried calculating the stats of a Zetta-Medium (roughly the size of the Andromeda galaxy) iron golem.

Assuming that a Large creature made of iron had a 1d8 slam attack (instead of the out-of-whack 2d10 of an iron golem)... the Zetta-Medium iron golem's slam attack alone would do 21,474,836,480d10 damage. That's an average of 118,111,600,640 damage.

For comparison, if an object's hp is equivalent to the bonus hp it would've received as a construct, Earth would have 163,840 hp (mass of a Giga-Fine creature), the Sun would have 1,310,720 hp (mass of a Giga-Huge creature), the Milky Way galaxy would have 125,829,120 hp (mass of a Tera-Titanic creature), the Virgo supercluster would have 503,316,480 hp (mass of a Peta-Small creature), and the observable universe would have either 5,368,709,120 or 8,053,063,680 hp (mass of either an Exa-Fine or Exa-Diminutive creature). This means that our Zetta-Medium iron golem is fully capable of obliterating our universe, with lots of excess damage too.

Haha, oh wow. That's definitely not in proportion with object hp, but that's obviously because d20 wasn't designed to handle creatures of such ridiculous sizes. Then again, a galaxy-sized creature made of iron SHOULD be able to demolish even a supercluster since the latter has a pitifully low density and is mainly vacuum.

EDIT: Here goes nothing...

Iron Golem (couldn't think of any name, sorry)
Zetta-Medium Construct
Hit Dice: 12,986,507,827,891,524,337,664d10+1,030,792,151,040 (71,425,793,054,434,176,008,192 hp)
Initiative: -1
Speed: 134,217,728 miles (141,733,920,768 squares)
Armor Class: 12,396,212,017,532,818,688,516 (-590,295,810,358,705,651,712 size; -1 Dex; +12,986,507,827,891,524,340,219 natural); touch -590,295,810,358,705,651,703; flat-footed 12,396,212,017,532,818,688,516
Base Attack/Grapple: +9,739,880,870,918,643,253,248/+9,739,880,870,918,643,253,891
Attack: Slam +9,149,585,060,559,937,601,899 melee (21,474,836,480d10+363; average 118,111,601,003 damage)
Full Attack: 2 slams +9,149,585,060,559,937,601,899 melee (21,474,836,480d10+363; average 118,111,601,003 damage)
Space/Reach: 177,499 Julian light years/266,249 Julian light years
Special Attacks: Area attack, crushing blows
Special Qualities: Construct traits, damage reduction 15/adamantine, darkvision 60 ft., low-light vision, 1 virtual size category
Saves: Fort +4,328,835,942,630,508,112,554; Ref +4,328,835,942,630,508,112,553; Will +4,328,835,942,630,508,112,554
Abilities: Str 736, Dex 9, Con Ø, Int Ø, Wis 11, Cha 1
Skills:
Feats:
Environment: Any
Organization: Solitary or patrol (2-4)
Challenge Rating: ???
Treasure: None
Alignment: Always neutral
Advancement: 12,986,507,827,891,524,337,665-18,365,695,498,068,557,354,988 HD (Zetta-Medium); 18,365,695,498,068,557,354,989-36,731,390,996,137,114,709,976 HD (Zetta-Large)
Level Adjustment:

(These values use the revised iron golem height and weight of 14 feet tall and 17,600 pounds heavy. This also uses the revised iron golem's 22 HD, 46 Strength, 30 ft. movement speed, and 1d8 damage slam attack.) This stupidly enormous iron automaton is exactly 8,264,141,345,021,879,123,968 feet tall. That's approximately 1,565,178,285,042,022,561 miles or 266,249 Julian light years. For comparison, the Andromeda galaxy is estimated to have a diameter of 220,000 light years. This insanely huge construct also happens to weigh about 3.62e66 pounds or 1.81e63 tons, which is far heavier than the Virgo supercluster (2.2e43 tons) our our observable universe (3.3e49 tons). It's a wonder that this thing even manages to exist without it rupturing universal boundaries. Only a time lord could hope to create an automaton of such a grand scale.

Combat
This construct is capable of dealing an average of 118,111,601,003 damage with a single slam attack, or double that if the poor victim happens to be near a solid surface. It's not going to matter though, since anything small enough to stand on a surface will be obliterated anyway. For comparison, the moon has 61,440 hp; the Earth has 163,840 hp; Jupiter has 245,760 hp; the sun has 1,310,720 hp; Betelguese has 1,966,080 hp; the Milky Way galaxy has 125,829,120 hp; the Virgo supercluster has 503,316,480 hp; and our observable universe has 5,368,709,120 hp. Thus, this automaton is fully capable of destroying a universe, and verily so since it actually has much more mass than one.

Area Attack (Ex): The iron golem's attacks target a 19,018-Julian light year square, inflicting slam damage to all creatures and objects in the area of effect. Any creature targeted by the attack must have a movement speed of 9509 Julian light years, otherwise, the attack is considered as having caught the target flat-footed.

Crushing Blows (Ex): Any creatures of Zetta-Fine size or smaller standing on or adjacent to a solid surface instead take 42,949,672,960d10+544 damage (average 236,223,201,824 damage) from the iron golem's slam attacks (instead of 21,474,836,480d10+363).


So basically, this ISN'T the actual TTGL mecha, it's just a galaxy-sized iron golem, not even with any special abilities. Keep in mind that the TTGL itself would have much higher stats (including at least six times the movement speed). Obviously, Tengen Toppa had to have been NOT made completely of iron, otherwise it would've toppled the universe. Interestingly enough, what it was fighting was a golem of unelemental-like beings. A Zetta-Medium elder unelemental, a mini-Mortiverse if you will.

Oh, and I still need to calculate its Challenge Rating. I don't think v5 is up for it...

A creature made of iron becomes a black hole upon reaching something like Tera fine - Tera tiny size. Sorry.
 


dante58701

Banned
Banned
Anoxia...

I figure, using the HIGHLANDER model, that an immortal probably dies about once every few months in relatively peaceful times (the occasional head taker comes along and fails to permanently kill the immortal...or some other random event occurs), or about once every day (in times of war)...

Then as they gain in power, it would taper off gradually, becoming a less and less frequent thing as time goes by.

Does this sound accurate?
 

How feasible is it to create a monster by taking a human immortal and piling on Abnormalities and such? Once Ascension comes out, I'm thinking of statting up O.R.T. from Type-MOON as the elder one of the planet Mercury (he is Type-MERCURY after all), but I can't think of any existing monster that happens to be a gigantic alien vampiric arachnid with a body of plasma-like crystals and bladed appendages.
 

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Hiya matey! :D

dante58701 said:
Anoxia...

I figure, using the HIGHLANDER model, that an immortal probably dies about once every few months in relatively peaceful times (the occasional head taker comes along and fails to permanently kill the immortal...or some other random event occurs), or about once every day (in times of war)...

Then as they gain in power, it would taper off gradually, becoming a less and less frequent thing as time goes by.

Does this sound accurate?

You just want the power! :D

I'd probably limit Anoxia from giving you infinite feats. It was meant to be a quick route to Saiyan. Perhaps its dependant upon your constitution bonus.
 

Hey there! :)

Adslahnit said:
How feasible is it to create a monster by taking a human immortal and piling on Abnormalities and such?

Very feasible, in fact thats what the Drakainai (Abomination) are all about in Gods & Monsters.

Once Ascension comes out, I'm thinking of statting up O.R.T. from Type-MOON as the elder one of the planet Mercury (he is Type-MERCURY after all),

Cool looking monster.

but I can't think of any existing monster that happens to be a gigantic alien vampiric arachnid with a body of plasma-like crystals and bladed appendages.

Roll random Elder One Hit Die using the Create Your Own Deity tables from Ascension, then give it the Abnormality divine ability until it has enough limbs, give it the Vampiric [Effect], Stoneskin* (Crystals = Stone, maybe better its AC with some Divine/Cosmic Abilities) and give it Beweaponed Extremities.

*Or whatever that darned divine ability is called. :confused:

Voila! ;)
 

When trying to determine the divine rank equivalent of a character from a non-comic and non-RPG source, should we assign a rank based what the character should be able to do in-game or what the character should be able to do plot-wise?

For example, Galactus is an Old One in your system. According to the Theory of Superhero Relativity, he should be able to blow up a star as a low-end showing, a galaxy as a median showing, or a supercluster as a high-end showing. He should also be able to lift a galaxy as a median showing. In the stats you've given him, however, his Power Cosmic-enhanced kinetic bolts only deal 200d100 damage (average 10,100 damage), which is nowhere enough to one-shot the Earth (163,840 hp). Likewise, his Huge size and 145 Strength only give him a maximum heavy load of 2.684e7 tons, not even enough to lift a small mountain. If he uses the Power Cosmic to boost his Strength to 209, his maximum heavy load would only be 1.924e11 tons, only enough to lift the smallest of mountains.

Let's take the Silver Surfer as another example, who would be a Lesser Deity in your system. The Theory of Superhero Relativity shows that he should be able to decimate a battleship/skyscraper as a low-end showing, a small moon as a median showing, or a star as a high-end showing. He should also be able to lift a small moon as a median showing. In his given stats, however, his 1d4-hour-recharge cosmic blast does only 200d4 damage (average 500) damage, not even enough to one-shot Mount Fuji (3840 hp). His 42 Strength and Medium size (incorrectly listed as Huge on the website) only lets him lift up to 8320 pounds or 4.16 tons, an extremely far cry from a small moon.

How should this problem and possible catch-22 be dealt with when statting up divine and cosmic entities from other sources?
 

Hello! :)

Adslahnit said:
When trying to determine the divine rank equivalent of a character from a non-comic and non-RPG source, should we assign a rank based what the character should be able to do in-game or what the character should be able to do plot-wise?

Depends on whether you are a game designer (in game) or a dungeon master (plot wise).

For example, Galactus is an Old One in your system. According to the Theory of Superhero Relativity, he should be able to blow up a star as a low-end showing, a galaxy as a median showing, or a supercluster as a high-end showing. He should also be able to lift a galaxy as a median showing. In the stats you've given him, however, his Power Cosmic-enhanced kinetic bolts only deal 200d100 damage (average 10,100 damage), which is nowhere enough to one-shot the Earth (163,840 hp). Likewise, his Huge size and 145 Strength only give him a maximum heavy load of 2.684e7 tons, not even enough to lift a small mountain. If he uses the Power Cosmic to boost his Strength to 209, his maximum heavy load would only be 1.924e11 tons, only enough to lift the smallest of mountains.

Let's take the Silver Surfer as another example, who would be a Lesser Deity in your system. The Theory of Superhero Relativity shows that he should be able to decimate a battleship/skyscraper as a low-end showing, a small moon as a median showing, or a star as a high-end showing. He should also be able to lift a small moon as a median showing. In his given stats, however, his 1d4-hour-recharge cosmic blast does only 200d4 damage (average 500) damage, not even enough to one-shot Mount Fuji (3840 hp). His 42 Strength and Medium size (incorrectly listed as Huge on the website) only lets him lift up to 8320 pounds or 4.16 tons, an extremely far cry from a small moon.

Assume those are low end showing performances.

How should this problem and possible catch-22 be dealt with when statting up divine and cosmic entities from other sources?

When moving things from one universe into another the laws of physics invariably change, such is the way with Marvel characters in the D&D Universe, and vice versa I suppose.
 

A golem with built-in weaponry has 2x natural attack damage and +10% CR, correct? So a neutronium golem with drills for its arms would deal 61,440d10+246 (average 338,166) damage and would have a Challenge Rating of 10,693 (disregarding the fiasco of its original CR)? Is this a drill that will pierce the heavens?

Also, here's a little gem I found on the internet: a Tarrasque-poke. What kind of special qualities should it have?
 

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