iwatt said:
Are there any official rules for generating Monster Communities?
Nope. Time to wing it.
What is the effect of EL for Monstrous races?
I don´t really picture any paladins or Monks or Wizards in an Ogre town, so what happens to these leveled NPCs?
EL will have an impact, but only towards the skills. Fact is, you're going to need the same distribution of non-combat NPCs in most situations where the determination is skill points. IIRC, most default NPCs get @ 10 points at 1st level and 4 each additional; this will give you a "Community ECL" (CECL) for the race.
I'd also do casters as normal unless there's a particular bias against magic. Casters aren't very common and I'd think monstrous communities will be fairly small. Even big cities rarely have more than a few dozen casters; if you've got hundreds of ECL3+ in a town, the few 5th level casters shouldn't be your big worry.
Combat classes could be a trouble spot, but I doubt it. Just roll for them normally and apply the Barbarian/Monk adjustment as needed for a given race and have their CECL match their ECL.
Let's use a Frost Giant community. From my quick perusal, a typical MM Frost Giant has about as many skill points as a 1st level human commoner. So calculate all the non-combats as normal-1 as Joe Giant (class 0th) is eqivalent to Human Bob (commoner 1st). So if you roll a 5th level commoner, that's really a Frost Giant with 4 levels of commoner.
When you hit the combats, roll normally. Anything less than the ECL of the race you ignore. Frost Giants are ECL 14 I think, so any roll less than 14 on fighters, warriors, rangers, paladins, etc, means you have none specifically. After all, any Joe Frost Giant can fill that role. If you get a Fighter:16 give the giant 2 levels of fighter and have 2 Fighter 1sts as well.
Yes, this means that there will probably be lots of combat-capable expert/aristocrat NPC monsters. So? They were combat capable monsters before you gave them classes.
Naturally things like warbands and raiding parties ignore this. But any self-sufficient tribe unit that has had several generations of natural selection applied to it should follow the community guildelines; even if they are nomadic.