Frostmarrow said:No argument there. Although the point I'm trying to make is that designing a game in a way that divides the customer base is a big mistake.
Let's say you have 100 customers. They play the game spread over thirty levels. For simplicity's sake let's assume they are spread evenly. If you publish a module designed for three levels of play only 10% will feel the need to purchase the module. So you have 10 customers. Stupid?
Oh well then mister smarty-pants, what should they have done?
They should have designed the game around heroic, paragon, and epic levels. As in "This is a heroic adventure", "this is a paragon adventure", or "this is an epic adventure".
That way they would have 33 customers per published adventure.
For example: Heroic adventures lack flying, scrying, and planar travel. Paragon adventures lack scrying and flying. Epic adventures lack travel and interviews.
For some reason I cannot follow your argument:Frostmarrow said:Let's say you have 100 customers. They play the game spread over thirty levels. For simplicity's sake let's assume they are spread evenly. If you publish a module designed for three levels of play only 10% will feel the need to purchase the module.
The tiers, I believe, aregreen slime said:Why, oh why this nomenclature "H#"?!?
It's not 10%, it's 100%. Because every group will pass through those three levels in the course of playing from 1-30. And if they're at 15th level now (which is only possible if they converted) they'll be at level 4-6 for a while in their next campaign.Frostmarrow said:Let's say you have 100 customers. They play the game spread over thirty levels. For simplicity's sake let's assume they are spread evenly. If you publish a module designed for three levels of play only 10% will feel the need to purchase the module. So you have 10 customers. Stupid?
Zaukrie said:I think modules linked to levels makes more sense than asking a DM to scale it across 10 levels. Also, as the 2nd module released for a new game, wouldn't you expect it to follow the first one in level? I would.
Player handouts, that's like quest cards or something, right?
One of the aims of 4e is to extend the sweet spot from 3-12 or so to 1-30. If that's successful, we should see a lot more groups using the full level track. It's certainly something I'm looking forward to.SteveC said:I have to disagree with the "100%" notion for first level. In 3X I haven't run or played in a campaign that started at first level in years.