xiphumor
Legend
The AG does a great job of providing us with a solid list of diverse exploration knacks (by which I mean the features which go in the “Exploration Knacks” section of the character sheet, not just ranger knacks), but obviously, we’re all greedy little gremlins who want MORE! Where do you see gaps in the available knacks that could be expanded on?
The druid secrets of nature, for example, does a solid job of mapping most major biomes, but I would love to see ones more specifically suited to plains and cities.
Savant clever schemes have a wide spread of different areas they can cover, but that somewhat forces you to make a fairly generalist character. More options tailored toward specialists would be cool.
Bards seem… oddly sparse? I can’t help but feel like there’s a lot that could be done there, especially with social knacks.
Speaking of social knacks, I respect that rogues essentially have their social “skill tricks” built into their class progression, but this does mean that archetypes like the Courtier have a harder time maxing out their specialized skills. Perhaps something could be done there?
I can’t help but feel that we’ve only scratched the surface for artificers. I bet you could make a field discovery themed around every artisan’s tool in the AG if you put your mind to it.
P.S. While we’re here, a part of me always felt like exploration knacks with expertise dice were stronger than those without. I imagine that’s not really the case, but I’d love some thoughts on the matter.
The druid secrets of nature, for example, does a solid job of mapping most major biomes, but I would love to see ones more specifically suited to plains and cities.
Savant clever schemes have a wide spread of different areas they can cover, but that somewhat forces you to make a fairly generalist character. More options tailored toward specialists would be cool.
Bards seem… oddly sparse? I can’t help but feel like there’s a lot that could be done there, especially with social knacks.
Speaking of social knacks, I respect that rogues essentially have their social “skill tricks” built into their class progression, but this does mean that archetypes like the Courtier have a harder time maxing out their specialized skills. Perhaps something could be done there?
I can’t help but feel that we’ve only scratched the surface for artificers. I bet you could make a field discovery themed around every artisan’s tool in the AG if you put your mind to it.
P.S. While we’re here, a part of me always felt like exploration knacks with expertise dice were stronger than those without. I imagine that’s not really the case, but I’d love some thoughts on the matter.