smetzger said:
Wall of thorns and blade barrier.
Which does what precisely? As far as I can tell, the blade barrier has no additional effect whatsoever.
Thanee said:
The old Forcecage, Dimensional Anchor/Lock, Cloudkill trick?
Ooooh, scary. Two rounds of cloudkill. Remember people - cloudkill MOVES away from the caster at a minimum of 10 feet per round.
The interaction of the point of origin of a spell and a force effect is undefined. I daresay most DMs would not have a cloudkill "hit" a wall and stay there - they'd have it "hit" the wall and then cease operation.
Darklone said:
Fireball and Wall of force.
Well, that one certainly does nothing.
Fairie Fire/Glitterdust and some darkness of fog spell.
IF you've got a first level darkness spell. Won't work on fog.
Evilhalfling said:
Web and Summon Swarm (spiders)
such an icky combo at low levels
Now that one's pretty sweet.
drunkmoogle said:
Mentioned in an earlier thread here:
Grease + Sneak Attacks (Grease causes balance chacks, which causes flat-footedness).
Note that by the RAW, it only causes flat-footedness when the target tries to move. For some reason despite needing repeated reflex saves to stay standing, the target is considered just hunky dory if he stands and fights...
Shame that sleet storm blocks vision really...
-Prismatic Wall(Ceiling) and Reverse Gravity: Pain.
Reverse gravity seems a bit heavy-handed (heh - get it?). Why not go with a telekinesis instead? If the target is light, violent thrust, otherwise use the "move the grapple" option on the combat maneuver entry.
And if you feel real lucky, you can even go with bullrushing the target.
-Dispel Magic (Item Suppressal) and Shatter: When you absolutely, positively have to destroy the [un]holy dingus which is uber-powerful and you don't have much time.
Shatter is a great and very overlooked spell.
-Flesh to Stone, Transmute Rock to Mud, Soften Earth and Stone, Transmute Mud to Rock, Stone to Flesh: Ever wonder where gibbering mouthers came from? This truly is a "killer" combo.
This isn't really much of a combo at all - after 'flesh to stone' the target is basically already dead. After that, you should really just find a way to hide the statue forever (to prevent resurrection). Shame you can't permanence 'sequester'.
The rest of the steps are... fairly pointless. Beyond the fact that you could just use stoneshape instead of the middle three spells.