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More mixed power sources

dangerous jack

First Post
I was thinking the other day about how I liked how some of the new E-classes in 4th edition were listed with multiple power sources, and thought I'd fill in the grid. Since I'm not a fan of tying classes too tightly to roles, I figured this could be a better way to differentiate classes in the next edition.

Anyway, thought I'd post in case others had similar thoughts.

Martial = Fighter, Rogue
Martial / Divine = Paladin, Avenger
Martial / Arcane = Swordmage
Martial / Primal = Ranger, Barbarian, Warden
Martial / Psionic = Monk
Martial / Shadow = Assassin

Divine = Cleric
Divine / Arcane = Warlock (reinvisioned to put more emphasis on the entity from which they draw power)
Divine / Primal = Runepriest (your connection to the divine grants you knowledge of the elemental building blocks of the universe)
Divine / Psionic = Invoker (mental fortitude to contain and shape divine energies)

Arcane = Wizard, Artificer
Arcane / Primal = Sorcerer (combining natural energies with arcane energies)
Arcane / Psionic = Bard (emphasizing mental manipulation and arcane effects)
Arcane / Shadow = Necromancer (using arcane energy to shape death and "darkness" itself)

Primal = Druid
Primal / Psionic = Shaman (your psionic powers to communicate with or manipulate others extend to natural spirits)

Psionic = Psion

I didn't include the Ardent, Battlemind, Seeker, or Warlord because I see these as just builds of the Psion, Monk, Ranger, or Fighter, but YMMV
 

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