Wombat
First Post
This, I find, varies a lot both group by group and system by system.
Ars Magica, for example, assumes that everyone is running at least two and possibly as many as 4 or even 5 characters; D&D usually assumes one each, but with the notion that there are four characters in the group; World of Darkness is definitely geared towards one each, while something like HarnMaster would allow for multiples.
That being said, some groups generally like/dislike multiple characters on principle. As such, there must be some mental agreements made within groups as to what is appropriate.
My feeling is that as long as you can develop different characters, and hopefully not having them automatically always agreeing or disagreeing with each other (it is very annoying either way), then I have no real problem with multiple characters per person.
Ars Magica, for example, assumes that everyone is running at least two and possibly as many as 4 or even 5 characters; D&D usually assumes one each, but with the notion that there are four characters in the group; World of Darkness is definitely geared towards one each, while something like HarnMaster would allow for multiples.
That being said, some groups generally like/dislike multiple characters on principle. As such, there must be some mental agreements made within groups as to what is appropriate.
My feeling is that as long as you can develop different characters, and hopefully not having them automatically always agreeing or disagreeing with each other (it is very annoying either way), then I have no real problem with multiple characters per person.