Raith5
Adventurer
silentounce said:Actually, I'd argue that in 3e multiclassing wasn't broken when using only the core rulebooks and enforcing the XP penalties as written in the rules.
What broke it was people not imposing those penalties and the endless splat books with classes that allowed ridiculous/broken combinations.
With 4e we're given broken/weak multiclassing in the core alone.
This corresponds to my experience of 3rd ed - It was not ideal but I did not think it was totally broken.
My problem with 4th ed multiclassing is that I am not sure feats are a good currency for multiclassing:
1) Using a lot of feats to be reasonably multiclassed robs a lot of the flavouring options that would otherwise enhance a given character,
2) Feats appear to be very variable in their value,
3) Multiclassing combos seem to be extremely variable as Otterscrubber (that is a word I never thought I would have to type!) indicates.
I also think the designers held to tightly to the idea of roles.
I gotta play more but these are my impressions at the moment.