Wepwawet
Explorer
I'm reading the PHB preparing to run HotDQ with a group that will probably be low on healing magic.
I need help on healing options not dependent on Class. So, this is what we have:
- on short or long rests a character can spend Hit Dice
- potion of healing heals 2d4+2 hp
- Healer feat allows a character to stabilize to 1hp and to use a healing kit to heal 1d6+4+nr. of max Hit Dice
... and that's it.
I feel that someone proficient in Wisdom(Medicine) should be able to use a healing kit to effectively heal someone, but of course there's no rules. How to allow that without making the Healer feat obsolete? Would it really make the feat obsolete?
Also the PHB says that a Herbalism kit is required to make antitoxins and potions of healing. Does anyone have an idea about how to implement that?
I know that many answers will be in the DMG, but I want to be able to play without it.
I need help on healing options not dependent on Class. So, this is what we have:
- on short or long rests a character can spend Hit Dice
- potion of healing heals 2d4+2 hp
- Healer feat allows a character to stabilize to 1hp and to use a healing kit to heal 1d6+4+nr. of max Hit Dice
... and that's it.
I feel that someone proficient in Wisdom(Medicine) should be able to use a healing kit to effectively heal someone, but of course there's no rules. How to allow that without making the Healer feat obsolete? Would it really make the feat obsolete?
Also the PHB says that a Herbalism kit is required to make antitoxins and potions of healing. Does anyone have an idea about how to implement that?
I know that many answers will be in the DMG, but I want to be able to play without it.