So I've been flipping through my copy of M&M. While I think that it's by far the best implementation of the d20 system to date and a really good game, it's got two quirks that sort of irk me. I was wondering if anyone out there had a solution.
1. The Protection power is kind of overpowering. If a character maxes out his Protection power, he's totally immune to any attacks of characters of a lower power level, unless they have their Strength to add to the damage bonus.
2. The dilemma of "Captain Dumptruck." Under the improvised weapon rules, there's an ambiguity. It says their damage bonus is equal to the character's strength bonus, but it's not at all clear whether that adds to the character's strength bonus or not. So if you hit someone with a heavy object (like a dumptruck), you get one of two results: either it's just like hitting someone with your Strength (at which point it's simply a matter of flavor), or it's like hitting someone with twice your Strength.
It's this second interpretation that bothers me. Carried to the maximum extreme, a character with a 20 natural strength and 20 levels of superstrength (+25 Str bonus), who hits another character with a dumptruck gives a DC 65 damage save (15 +25 Str bonus + 25 improves weapon damage).
A character with a 20 natural Con and 20 levels of super-constitution has a Con bonus of +25. 20 levels of Amazing Save gives him a total of +45. This super-brick CANNOT save against getting hit by a dumptruck and will probably be instantly KO'd.
Something about this strikes me as just wrong. Any suggestions on how to fix it?
1. The Protection power is kind of overpowering. If a character maxes out his Protection power, he's totally immune to any attacks of characters of a lower power level, unless they have their Strength to add to the damage bonus.
2. The dilemma of "Captain Dumptruck." Under the improvised weapon rules, there's an ambiguity. It says their damage bonus is equal to the character's strength bonus, but it's not at all clear whether that adds to the character's strength bonus or not. So if you hit someone with a heavy object (like a dumptruck), you get one of two results: either it's just like hitting someone with your Strength (at which point it's simply a matter of flavor), or it's like hitting someone with twice your Strength.
It's this second interpretation that bothers me. Carried to the maximum extreme, a character with a 20 natural strength and 20 levels of superstrength (+25 Str bonus), who hits another character with a dumptruck gives a DC 65 damage save (15 +25 Str bonus + 25 improves weapon damage).
A character with a 20 natural Con and 20 levels of super-constitution has a Con bonus of +25. 20 levels of Amazing Save gives him a total of +45. This super-brick CANNOT save against getting hit by a dumptruck and will probably be instantly KO'd.
Something about this strikes me as just wrong. Any suggestions on how to fix it?