Issue #5 - "Heat" (Continued)
Scene 1: "Battle at Hadley Manor" - Combat Round Six
- Front -
Cyber-Knight and the Duchess loomed overhead, and were closing in on Electrostatic, at least from his perspective. The hero spun and got to his feet, mad with rage over the Duchess' attack on Harpy, and let loose with a massive lightning bolt that dropped the vampire to one knee.
"You... are... toast!" Electrostatic declared as he expelled the bolt, and then sunk in fatigue after letting loose with the lightning. The attack sapped his energy, and took its toll. Electrostatic could only hope it was enough.
The Duchess, seared by the electricity coursing across her body, reeled and cried out in response to the assault.
(Electrostatic spends a Hero Point to remove his Stunned condition, and then a Free Action to activate his Energy Field. He changes his Dodge bonus to +1 DEF vs. all foes. Taking a 5' step away from Cyber-Knight, Electrostatic uses Extra Effort to increase his Energy Blast to +12, and fires the blast at the Duchess (DEF 18), hitting her with 22. The Duchess gets a Damage save (DC 20), but fails with 11. The villainess is Stunned and takes a Stun Hit. Electrostatic is now Fatigued.)
"Again thou turnest thy back," Cyber-Knight said as he moved in against the electric hero. "Not the wisest move, to be sure." The villain swung his blade at Electrostatic, but the hero detected the attack, and was barely able to get out of the way.
(Cyber-Knight takes a 5' step to close to melee with Electrostatic (DEF 30) and attacks, missing with 18.)
Best to play dead I think, Harpy realized. I only hope my allies can stop them. She stayed absolutely still, and this seemed to make the villains believe she was knocked out cold.
(Harpy, who is Disabled, uses Bluff to convince her foes that she's unconscious. Her Bluff check is 32. Cyber-Knight gets a Sense Motive of 20, while the Duchess gets a Sense Motive of 24. Both villains are convinced. Electrostatic and MorningStar also must attempt Sense Motive checks. Electrostatic gets 13, while MorningStar gets 20. Both heroes are also convinced that Harpy is out cold.)
Swooping over the field of battle, MorningStar was shocked to see Harpy drop like a bad habit following the Duchess' vicious attack. "You'll pay for that," she warned, and let loose with a barrage of fire that covered Cyber-Knight and the Duchess.
Neither villain was paying attention to the flying heroine, and were caught in the middle of the flames. Cyber-Knight had been able to shrug off MorningStar's fire blasts, but was not so lucky this time. He was engulfed in fire, and succumbed to the heat. The Duchess, vulnerable to heat and fire, was also caught and covered in flames. She was able to escape some of the attack and was better off than her ally.
(MorningStar flies 15' as a Half Action. She uses her area Energy Blast on a square (DEF 10) between Cyber-Knight and the Duchess, and hits the square with 27. Both villains get Reflex saves (DC 18): Cyber-Knight gets 14, and the Duchess gets 13. Both villains now must attempt Damage saves (DC 16 for Cyber-Knight, 23 for the Duchess): Cyber-Knight gets 10, so he is Stunned and takes a Lethal Hit. The Duchess gets 18, so she takes a Lethal Hit.)
The vampire queen crawled away from Electrostatic, her body still covered with electrical and fire burns. Duchess, a voice in her head began, The mission is complete. You may leave the estate at your leisure.
With Trickster's signal that the mission was over, the Duchess smiled and turned from her normal form to a gray mist in a vaguely humanoid form. And not a moment too soon, Trickster, she thought. I have had enough of this fire witch.
(The Duchess recovers from her Stunned condition. She turns Incorporeal as a Free Action.)
(Because Cyber-Knight has moved out of their firing arcs, the Pulse Cannons cannot target him.)
(This ends Combat Round 6.)
*************************************************
- Rear -
"Laugh at me, will you?" Iron Dragon called out to Bombardier. He focused himself, and then leapt at the villain feet first, his feet enveloped in green energy. Iron Dragon kicked and struck Bombardier across the helmet, sending the villain staggering back, clearly injured from the blow.
(Iron Dragon uses Power Attack for a +5 bonus to Damage and a -5 penalty to Attack. He makes a Concentration check (DC 20) to activate his Strike, and succeeds with 20. He charges 15' to Bombardier (DEF 18), hitting with 19. Bombardier gets a Damage save (DC 26), and fails with 17. Bombardier is Stunned and takes a Stun Hit.)
"You can't get away, Pathfinder," Surge proclaimed, and moved forward.
"Who says I'm trying to get away?" Pathfinder replied. "You just smell bad."
"Humor is not your strong suit," Surge countered, and literally exploded in electrical energy, showing the surrounding 40' with lightning bolts. Seraphim managed to evade the blast, but Pathfinder was not so lucky. He felt a lightning bolt blast him squarely in the chest, and only his magical breastplate kept him from certain death.
(Surge takes a 5' step, and then sets off his Multi-Lightning, clipping Pathfinder with a lightning bolt. Pathfinder gets a Reflex save (DC 18) for half damage, but fails with 9. The hero gets a Damage save (DC 17) and fails with 10. Pathfinder is Stunned and takes a Lethal Hit.)
Bombardier stood, but was clearly shaken from Iron Dragon's attack. "I enjoy making you mad, Dragon," he said. "You seem to take everything so seriously."
(Bombardier recovers from his Stunned condition.)
What is happening on the other side of the estate? Seraphim wondered as he soared above Surge and readied for another pass. The angel swooped down and took a swipe at Surge, this time striking the electrical villain on the right side of his upper chest.
Surge spun and fell to the ground, shocked that he was actually hit. "Ow! That thing's sharp!"
(Seraphim spends a Free Action for Leadership. He charges 15' at Surge (DEF 25) and hits with 26. Surge gets a Damage save (DC 25), but fails with 16. Surge spends a Villain Point for a re-roll, and this time gets 19. He is Stunned and takes a Stun Hit. Surge is not affected by the Trigger condition of Seraphim's sword because he is not really trying to lie or deceive anyone at the moment. Because Seraphim's Force Field +10 is greater than Surge's Energy Field +5, he ignores the effect.)
Pathfinder got up and picked up his SuperX Crossbow, but could not yet see well enough to take a shot at Surge.
(Pathfinder recovers from being Stunned.)
The mission is complete, Mana, Trickster told the sorceress via telepathy. You should leave before anyone is injured or captured. I do not look forward to doing this again.
Mana smiled. Iron Dragon might be a problem, she considered. I'd better do something about him. Otherwise, Bombardier might not be able to get away.
The sorceress chanted magic words, and a purple ray shot from her left hand, targeting Iron Dragon's back. The hero spotted the attack, however, and was able to dodge the ray.
(Mana makes another Paralysis attempt on Iron Dragon (DEF 21), but misses with 20. She teleports 25' away as a Half Action, and re-activates her Force Field as a Free Action.)
A pulse cannon turned at fired at Mana, but missed her completely. Another defensive weapon fired at Bombardier, but also missed.
(One Pulse Cannon fires at Bombardier (DEF 18), but misses with 16. Another Pulse Cannon fires at Mana (DEF 18), but misses with 15.)
(This ends Combat Round 6.)
*************************************************
Watch for Round 7, Coming Soon!
Scene 1: "Battle at Hadley Manor" - Combat Round Six
- Front -
Cyber-Knight and the Duchess loomed overhead, and were closing in on Electrostatic, at least from his perspective. The hero spun and got to his feet, mad with rage over the Duchess' attack on Harpy, and let loose with a massive lightning bolt that dropped the vampire to one knee.
"You... are... toast!" Electrostatic declared as he expelled the bolt, and then sunk in fatigue after letting loose with the lightning. The attack sapped his energy, and took its toll. Electrostatic could only hope it was enough.
The Duchess, seared by the electricity coursing across her body, reeled and cried out in response to the assault.
(Electrostatic spends a Hero Point to remove his Stunned condition, and then a Free Action to activate his Energy Field. He changes his Dodge bonus to +1 DEF vs. all foes. Taking a 5' step away from Cyber-Knight, Electrostatic uses Extra Effort to increase his Energy Blast to +12, and fires the blast at the Duchess (DEF 18), hitting her with 22. The Duchess gets a Damage save (DC 20), but fails with 11. The villainess is Stunned and takes a Stun Hit. Electrostatic is now Fatigued.)
"Again thou turnest thy back," Cyber-Knight said as he moved in against the electric hero. "Not the wisest move, to be sure." The villain swung his blade at Electrostatic, but the hero detected the attack, and was barely able to get out of the way.
(Cyber-Knight takes a 5' step to close to melee with Electrostatic (DEF 30) and attacks, missing with 18.)
Best to play dead I think, Harpy realized. I only hope my allies can stop them. She stayed absolutely still, and this seemed to make the villains believe she was knocked out cold.
(Harpy, who is Disabled, uses Bluff to convince her foes that she's unconscious. Her Bluff check is 32. Cyber-Knight gets a Sense Motive of 20, while the Duchess gets a Sense Motive of 24. Both villains are convinced. Electrostatic and MorningStar also must attempt Sense Motive checks. Electrostatic gets 13, while MorningStar gets 20. Both heroes are also convinced that Harpy is out cold.)
Swooping over the field of battle, MorningStar was shocked to see Harpy drop like a bad habit following the Duchess' vicious attack. "You'll pay for that," she warned, and let loose with a barrage of fire that covered Cyber-Knight and the Duchess.
Neither villain was paying attention to the flying heroine, and were caught in the middle of the flames. Cyber-Knight had been able to shrug off MorningStar's fire blasts, but was not so lucky this time. He was engulfed in fire, and succumbed to the heat. The Duchess, vulnerable to heat and fire, was also caught and covered in flames. She was able to escape some of the attack and was better off than her ally.
(MorningStar flies 15' as a Half Action. She uses her area Energy Blast on a square (DEF 10) between Cyber-Knight and the Duchess, and hits the square with 27. Both villains get Reflex saves (DC 18): Cyber-Knight gets 14, and the Duchess gets 13. Both villains now must attempt Damage saves (DC 16 for Cyber-Knight, 23 for the Duchess): Cyber-Knight gets 10, so he is Stunned and takes a Lethal Hit. The Duchess gets 18, so she takes a Lethal Hit.)
The vampire queen crawled away from Electrostatic, her body still covered with electrical and fire burns. Duchess, a voice in her head began, The mission is complete. You may leave the estate at your leisure.
With Trickster's signal that the mission was over, the Duchess smiled and turned from her normal form to a gray mist in a vaguely humanoid form. And not a moment too soon, Trickster, she thought. I have had enough of this fire witch.
(The Duchess recovers from her Stunned condition. She turns Incorporeal as a Free Action.)
(Because Cyber-Knight has moved out of their firing arcs, the Pulse Cannons cannot target him.)
(This ends Combat Round 6.)
*************************************************
- Rear -
"Laugh at me, will you?" Iron Dragon called out to Bombardier. He focused himself, and then leapt at the villain feet first, his feet enveloped in green energy. Iron Dragon kicked and struck Bombardier across the helmet, sending the villain staggering back, clearly injured from the blow.
(Iron Dragon uses Power Attack for a +5 bonus to Damage and a -5 penalty to Attack. He makes a Concentration check (DC 20) to activate his Strike, and succeeds with 20. He charges 15' to Bombardier (DEF 18), hitting with 19. Bombardier gets a Damage save (DC 26), and fails with 17. Bombardier is Stunned and takes a Stun Hit.)
"You can't get away, Pathfinder," Surge proclaimed, and moved forward.
"Who says I'm trying to get away?" Pathfinder replied. "You just smell bad."
"Humor is not your strong suit," Surge countered, and literally exploded in electrical energy, showing the surrounding 40' with lightning bolts. Seraphim managed to evade the blast, but Pathfinder was not so lucky. He felt a lightning bolt blast him squarely in the chest, and only his magical breastplate kept him from certain death.
(Surge takes a 5' step, and then sets off his Multi-Lightning, clipping Pathfinder with a lightning bolt. Pathfinder gets a Reflex save (DC 18) for half damage, but fails with 9. The hero gets a Damage save (DC 17) and fails with 10. Pathfinder is Stunned and takes a Lethal Hit.)
Bombardier stood, but was clearly shaken from Iron Dragon's attack. "I enjoy making you mad, Dragon," he said. "You seem to take everything so seriously."
(Bombardier recovers from his Stunned condition.)
What is happening on the other side of the estate? Seraphim wondered as he soared above Surge and readied for another pass. The angel swooped down and took a swipe at Surge, this time striking the electrical villain on the right side of his upper chest.
Surge spun and fell to the ground, shocked that he was actually hit. "Ow! That thing's sharp!"
(Seraphim spends a Free Action for Leadership. He charges 15' at Surge (DEF 25) and hits with 26. Surge gets a Damage save (DC 25), but fails with 16. Surge spends a Villain Point for a re-roll, and this time gets 19. He is Stunned and takes a Stun Hit. Surge is not affected by the Trigger condition of Seraphim's sword because he is not really trying to lie or deceive anyone at the moment. Because Seraphim's Force Field +10 is greater than Surge's Energy Field +5, he ignores the effect.)
Pathfinder got up and picked up his SuperX Crossbow, but could not yet see well enough to take a shot at Surge.
(Pathfinder recovers from being Stunned.)
The mission is complete, Mana, Trickster told the sorceress via telepathy. You should leave before anyone is injured or captured. I do not look forward to doing this again.
Mana smiled. Iron Dragon might be a problem, she considered. I'd better do something about him. Otherwise, Bombardier might not be able to get away.
The sorceress chanted magic words, and a purple ray shot from her left hand, targeting Iron Dragon's back. The hero spotted the attack, however, and was able to dodge the ray.
(Mana makes another Paralysis attempt on Iron Dragon (DEF 21), but misses with 20. She teleports 25' away as a Half Action, and re-activates her Force Field as a Free Action.)
A pulse cannon turned at fired at Mana, but missed her completely. Another defensive weapon fired at Bombardier, but also missed.
(One Pulse Cannon fires at Bombardier (DEF 18), but misses with 16. Another Pulse Cannon fires at Mana (DEF 18), but misses with 15.)
(This ends Combat Round 6.)
*************************************************
Watch for Round 7, Coming Soon!