demiurge1138
Inventor of Super-Toast
Just got Gamera 2 on DVD for my birthday, so I decided to take the oppurtunity to stat up the main foils. Remember, questions and comments blah blah blah. On with the show!
Legion Drone
Large Aberration
Hit Dice: 5d8+15 (37 hp)
Initiative: +1
Speed: 30ft, climb 15ft, fly 40ft (average)
AC: 16 (-1 size, +1 Dex, +5 natural)
Base Attack/Grapple: +3/+11
Attacks: 2 claws +6 melee
Damage: Claw 1d8+4
Face/Reach: 5ft/10ft
Special Attacks: Absorb item
Special Qualities: Construction, darkvision 60ft, DR 5/magic, electric immunity, hivemind, immune to mind-influencing effects, material sense, oxygenate, SR 17
Saves: Fort +4, Ref +2, Will +5
Abilities: Str 18, Dex 12, Con 17, Int 3, Wis 15, Cha 9
Skills: Climb +14, Hide –1, Move Silently +3, Spot +4
Feats: Ability Focus (absorb item), Weapon Focus (claw)
Climate/Terrain: Any land or underground
Organization: Solitary, pair, pack (3-18), swarm (20-100), horde (100+)
CR: 6
Treasure: None
Alignment: Always neutral evil
Advancement: 6-10 HD (Large), 11-15 HD (Huge)
The Legion is an extraterrestrial army, unleashed by a distant war won long ago. The Legion’s sole purpose is to entirely annihilate all civilization on a planet.
The drones are the foot soldiers and resource gatherers of the Legion. Without them, there would be no raw materials with which to build the Legion plants which launch new colonies of Legion into space, destroying miles of countryside with it.
A Legion drone resembles a giant insect about eight feet long. A solitary eye surrounded by three prongs sits on a stalk connected to a scale-shaped body. It travels on six insectile legs which move by forcing gases through them at high speeds and pressures. Two spear-like claws remain off the ground while the drone walks, and are used to impale any potential threat or carrier of crystals or electrical items.
Combat
Legion drones usually attack only if hunting for crystals or electrical items. In combat against a carrier of such items, they use their claws to subdue the target before absorbing their items and retreating. Legion drones are also found fighting at the behest of a Legion commander (q.v.).
Absorb Item (Su): One of the drone’s most feared abilities, at least to the wealthy and magically inclined, is their ability to absorb crystals and electricity based items, reducing them to their component atoms. Glass and magic crystal items (such as many psionic items) are effected as well. Electricity based items include any item that deals electricity damage, protects the wearer from electricity damage, or is powered by electricity (some gnomish tech, for example). Mundane, unattended items get no save. Worn items and magic items receive a Reflex save to avoid absorption (DC 17).
Construction (Ex): Legion drones can pool together the resources they have collected in order to construct a Legion plant (q.v.) or Legion drone. Construction of a plant requires at least 290 hp worth of crystal, glass and/or electric items and eight hours. Construction of a drone requires at least 37 hp of crystal, glass and/or electric items and thirty minutes.
Hivemind (Ex): Every Legion drone is mentally connected to every other Legion drone within 50 miles. Every Legion drone can sense what every other drone can, and knows what the others know. As such, a Legion drone cannot be caught flat-footed unless all of them are, and is not considered flanked unless all of them are. In addition, a Legion drone gains a +1 insight bonus to all attack and damage rolls for every other drone attacking the same target, making them incredibly deadly in large groups.
Material Sense (Ex): Legion drones can detect any item vulnerable to their absorb item ability within 120 feet. Particularly large concentrations (a bottling plant, for example) can be detected up to a mile away.
Oxygenate (Ex): A Legion drone constantly emits dangerous levels of oxygen, forming a sphere with a radius of 30ft. Any non-Legion creature within the area takes 1d6 points of damage every minute from the increased atmospheric pressure, and must make a Fortitude save after one minute of exposure or contract oxygen poisoning (DC 15). The characteristics of oxygen poisoning are burns in the throat and sinuses, hyperventilation and asthma attacks. 1d4 Con/1d6 Con. In addition to these effects, any fire source or spell is effectively empowered, dealing 1.5 times damage to all effected creatures (including drones).
Demiurge out.
Legion Drone
Large Aberration
Hit Dice: 5d8+15 (37 hp)
Initiative: +1
Speed: 30ft, climb 15ft, fly 40ft (average)
AC: 16 (-1 size, +1 Dex, +5 natural)
Base Attack/Grapple: +3/+11
Attacks: 2 claws +6 melee
Damage: Claw 1d8+4
Face/Reach: 5ft/10ft
Special Attacks: Absorb item
Special Qualities: Construction, darkvision 60ft, DR 5/magic, electric immunity, hivemind, immune to mind-influencing effects, material sense, oxygenate, SR 17
Saves: Fort +4, Ref +2, Will +5
Abilities: Str 18, Dex 12, Con 17, Int 3, Wis 15, Cha 9
Skills: Climb +14, Hide –1, Move Silently +3, Spot +4
Feats: Ability Focus (absorb item), Weapon Focus (claw)
Climate/Terrain: Any land or underground
Organization: Solitary, pair, pack (3-18), swarm (20-100), horde (100+)
CR: 6
Treasure: None
Alignment: Always neutral evil
Advancement: 6-10 HD (Large), 11-15 HD (Huge)
The Legion is an extraterrestrial army, unleashed by a distant war won long ago. The Legion’s sole purpose is to entirely annihilate all civilization on a planet.
The drones are the foot soldiers and resource gatherers of the Legion. Without them, there would be no raw materials with which to build the Legion plants which launch new colonies of Legion into space, destroying miles of countryside with it.
A Legion drone resembles a giant insect about eight feet long. A solitary eye surrounded by three prongs sits on a stalk connected to a scale-shaped body. It travels on six insectile legs which move by forcing gases through them at high speeds and pressures. Two spear-like claws remain off the ground while the drone walks, and are used to impale any potential threat or carrier of crystals or electrical items.
Combat
Legion drones usually attack only if hunting for crystals or electrical items. In combat against a carrier of such items, they use their claws to subdue the target before absorbing their items and retreating. Legion drones are also found fighting at the behest of a Legion commander (q.v.).
Absorb Item (Su): One of the drone’s most feared abilities, at least to the wealthy and magically inclined, is their ability to absorb crystals and electricity based items, reducing them to their component atoms. Glass and magic crystal items (such as many psionic items) are effected as well. Electricity based items include any item that deals electricity damage, protects the wearer from electricity damage, or is powered by electricity (some gnomish tech, for example). Mundane, unattended items get no save. Worn items and magic items receive a Reflex save to avoid absorption (DC 17).
Construction (Ex): Legion drones can pool together the resources they have collected in order to construct a Legion plant (q.v.) or Legion drone. Construction of a plant requires at least 290 hp worth of crystal, glass and/or electric items and eight hours. Construction of a drone requires at least 37 hp of crystal, glass and/or electric items and thirty minutes.
Hivemind (Ex): Every Legion drone is mentally connected to every other Legion drone within 50 miles. Every Legion drone can sense what every other drone can, and knows what the others know. As such, a Legion drone cannot be caught flat-footed unless all of them are, and is not considered flanked unless all of them are. In addition, a Legion drone gains a +1 insight bonus to all attack and damage rolls for every other drone attacking the same target, making them incredibly deadly in large groups.
Material Sense (Ex): Legion drones can detect any item vulnerable to their absorb item ability within 120 feet. Particularly large concentrations (a bottling plant, for example) can be detected up to a mile away.
Oxygenate (Ex): A Legion drone constantly emits dangerous levels of oxygen, forming a sphere with a radius of 30ft. Any non-Legion creature within the area takes 1d6 points of damage every minute from the increased atmospheric pressure, and must make a Fortitude save after one minute of exposure or contract oxygen poisoning (DC 15). The characteristics of oxygen poisoning are burns in the throat and sinuses, hyperventilation and asthma attacks. 1d4 Con/1d6 Con. In addition to these effects, any fire source or spell is effectively empowered, dealing 1.5 times damage to all effected creatures (including drones).
Demiurge out.