Obryn
Hero
I don't even know what you mean about my "assumptions about D&D players in general" line; could you fill me in?Maybe they believe that fantasy vietnam is the best way to learn D&D. Maybe you just have a preference for a style of game and that results in a bias in your assumptions about D&D players in general.
There are lots of possible reasons the game keeps refusing to go your way in the design. They could be wrong in their assessment of the playerbase and newbie needs. They could be spot on and your out of touch.
My personal gut bias is that players are adults and character death is not the end of the world.
As for why, I think it's plainly tradition mixed with the simple way D&D's mechanics work. If you start out with x hit points, then next level you have 2x, you're less fragile by definition. I'm saying I don't think "gritty" and "beginner" should be tied together like this through the mechanics.
I don't love the wording, "coddling players" because it feeds into and assumes the weird machismo about 1st-level character death that's been running up and down this thread.That's pretty much what GMs are for. I don't think that the game rules should coddle players, character death is part of the learning curve. It's not like you can't NOT just pretend it didn't happen and start over with the same characters.