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My Spell is Broken, Help Me Fix It

Graf

Explorer
Exhaustion is never a reasonable penalty for a high level spell.
It's easily avoided and doesn't apply to a bunch of creature types (read: undead, warforged, etc).

This spell is extremely (brokenly) powerful.
It should be 8th level, have a duration of one round and a total spell limit of some sort (either one spell and one non-spellcasting standard action or total spell limit).

Otherwise an 18th level wizard can basically drop this spell and then be lobbing the equivalent of a meteor swarm and a quickened meteor swarm in a round.

Spells that let you cast multiple spells per round and are better than quickening are basically broken. As are any spells that are more powerful than time stop and/or lower level verisons of higher level spells (i.e. getting the same effect as time stop but at lower levels).
 

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Technik4

First Post
If the biggest problem is casting 2 spells, maybe do like the above poster suggested: Non-quickened spells cast in a double action round may not exceed X spell levels, where X is what you feel is safe..
 

Sravoff

First Post
In Relics And Rituals, the drawbacks include:
9th Level Spell
5,000gp Spell Component
-4 On All Will Saves During This Time
If Moving And Casting A Spell, Must Make A Concentration Check, DC=15+Spell Level.

It also lasts 1 Minute/Level, and allows four spells to be cast if the mage uses still and silent spell togather. I think this is 3.0 material, since it makes a reference to Haste allowing even more spells to be cast per round.

The spell in Relics And Rituals flavors towards splitting a mind in two, and less on a haste spell on crack.
 


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