I admire the attempt that wizards made with the mystic theurge, but I disliked its execution. It does nothing to allieviate the problems at low level, and it's pretty overpowered at high levels. So I want to make a core class that has both arcane and divine spellcasting right from the get-go.
My theory here is to combine the worst of the wizard with the worst of the sorcerer. Take the Sorcerer's spells learned table. Take the wizard's spells per day table, but put it at a -1 level. For example, a level 1 mystic theurge would have 3 0 level spells and 1 1st level spell as his wizard counterpart would have. However, at second level, he would still have only 1 1st level spell and 3 0th level spells. At level 3 he would get 4/2, and at level 4 he'd get 4/3/1, or have the casting power as a level 3 wizard. Theurges would also have to prepare arcane spells as a wizard does.
I'm thinking of a similar thing for the cleric part of the class. Have a very limited number of spells per day as the wizard above. That still seems a bit unbalancing, however. I am considering forcing the Cleric part of this class to learn his spells (but with the sorcerer chart or the wizard one?), or perhaps dropping the spontaneous healing that clerics get. Any feedback will be appreciated.
My theory here is to combine the worst of the wizard with the worst of the sorcerer. Take the Sorcerer's spells learned table. Take the wizard's spells per day table, but put it at a -1 level. For example, a level 1 mystic theurge would have 3 0 level spells and 1 1st level spell as his wizard counterpart would have. However, at second level, he would still have only 1 1st level spell and 3 0th level spells. At level 3 he would get 4/2, and at level 4 he'd get 4/3/1, or have the casting power as a level 3 wizard. Theurges would also have to prepare arcane spells as a wizard does.
I'm thinking of a similar thing for the cleric part of the class. Have a very limited number of spells per day as the wizard above. That still seems a bit unbalancing, however. I am considering forcing the Cleric part of this class to learn his spells (but with the sorcerer chart or the wizard one?), or perhaps dropping the spontaneous healing that clerics get. Any feedback will be appreciated.