There is a lever. It is in the middle of a room. The lever does nothing.I was referring to things a little less obvious like spells or traps.
There is a lever. It is in the middle of a room. The lever does nothing.
See how long it takes your players to figure it out. Keep a tally of how much time and resources they put in to finding out what the lever does.
There is a lever. It is in the middle of a room. The lever does nothing.
See how long it takes your players to figure it out. Keep a tally of how much time and resources they put in to finding out what the lever does.