Shard O'Glase
First Post
Otterscrubber said:I've never like the fact that they made evil clerics better necromancer than a specialist necromancer. They fixed a lot of that with 3.5 though, by putting a lot of the create undead spells in the sorc/wiz spell list.
it doesn't bother me much when its a evil deity cleric, it doesn't bothe rme at all when its a death god based cleric, it bothers me though that a neutral cleric of nature, or someother fluffy bunny like neutrality is a beter necro than a necromancer.
Still yes 3.5 made the wizard a vialble choice for a necro. Personally though I'd never go specialist, I'd just be a generalist who happened to cast more necro spells than other types of spells. Giving up 2 schools for any school heck no. But for those who highly value the flavor of specializiton and or the extra spell per level go for it.
And heck if your talking armies of dumb undead, the wizard makes a better necro than the cleric. That 2nd level comand/control undead spell lasts for days. A bunch of 2nd and 3rd(extended)slots devoted for that twice a week can create a sizable force in no time at high levels. This will allow you to bypass that pesky hit die limit put into animate dead. Especially considering its based on a individual undead and not hit die worth. Heck 40ish 10hd+ skeletons aint a bad mook force to slow and hassle your opponents.