Storyteller01
First Post
We're running a Dragon Star gestalted campaign. One of the players is dead set on playing a melee fighter after being warned that the campaign will be ranged combat intensive. This has gone so far as to have him remake a character, since the previous one did not work out.
I'm not out to bash the player. We've spoken, he's been warned, and he refuges to budge on this. Done is done.
My question: what can be done, short of constantly fudging dice rolls, to help him compete in this regard. His plan is to make himself too hard to hit while remaining a light fighter. Here are some specifics:
1) Ranged weapons have an average range inc of 200 ft.
2) Ramged weapons damage ranges for 1d8 to 4d10, not counting vehicle mounted weapons.
3) Grenades/explosives can target the square a character stands on, negating the characters AC (hitting an AC 5 forces the character to Ref save for half damage).
4) His current character is a trollkin Unfettered (AU)/Totemist 6.
Note: I don't have any of the complete series and would choose to avoid them. They never seem to make their way into the bargain bin.
I'm not out to bash the player. We've spoken, he's been warned, and he refuges to budge on this. Done is done.
My question: what can be done, short of constantly fudging dice rolls, to help him compete in this regard. His plan is to make himself too hard to hit while remaining a light fighter. Here are some specifics:
1) Ranged weapons have an average range inc of 200 ft.
2) Ramged weapons damage ranges for 1d8 to 4d10, not counting vehicle mounted weapons.
3) Grenades/explosives can target the square a character stands on, negating the characters AC (hitting an AC 5 forces the character to Ref save for half damage).
4) His current character is a trollkin Unfettered (AU)/Totemist 6.
Note: I don't have any of the complete series and would choose to avoid them. They never seem to make their way into the bargain bin.