Nebuchadnezzar
First Post
I want my homebrew campaign to be low-magic. Thus I would like
to see the major spellcasting classes (wizard, sorceror, cleric, druid) changed in some way. The problem is, how exactly do I
change them? I don't want to limit the classes' powers through roleplaying measures (disdain of arcane magic among the population etc). Nor do I simply want to state that there are very few spellcasters in the campaign world, since this never stops the
players from choosing those classes in the first place. I need some
crunchy rulings to reduce the power of these classes, but still make them a viable choice for players.
Any ideas?
to see the major spellcasting classes (wizard, sorceror, cleric, druid) changed in some way. The problem is, how exactly do I
change them? I don't want to limit the classes' powers through roleplaying measures (disdain of arcane magic among the population etc). Nor do I simply want to state that there are very few spellcasters in the campaign world, since this never stops the
players from choosing those classes in the first place. I need some
crunchy rulings to reduce the power of these classes, but still make them a viable choice for players.
Any ideas?