MythandLore
First Post
BTW I agree with alot of peoples ideas on low magic worlds.
The easiest thing I do when I play if rate the world's level of magic then go from there.
First World: Normal Magical world like Greyhawk or the Forgotten Realms.
Normal level of DnD magic.
Second World: Magic is uncommon in these worlds.
All magic powers are delayed back by one level.
(ie a Cleric can't cast a spell or turn undead until he's second level)
Magical Items cost twice as much as normal to create.
Thrid World:Magic is rare on these Worlds.
All magic powers are delayed back by two levels.
(ie a Paladin can't detect evil, lay on hands, etc until he's 3rd level)
Magic Items cost four times as much to create.
All non-human races are considered +1ECL greater then they normally are.
(ie an elf is +1ECL, a drow +3ECL)
Fourth World: Magic is ultra-rare on these worlds.
All magic powers are delayed by three levels.
(ie a Druid begins to wild shape at 8th level instead of 5th)
Magic Items cost eight times as much to create.
All non-human races are considered +1ECL greater then they normally are.
(ie an halfling is +1ECL, a deep gnome is +4ECL)
Fifth World: Magic is unheard of or belived only myth, like modern Earth.
All magic powers are delayed by four levels.
(ie a Wizard cannot even cast spells until he is fifth level)
Magic Items cost twenty times as much to create.
All non-human races are considered +2ECL greater then they normally are.
(ie an Half-Orc is +2ECL)
The easiest thing I do when I play if rate the world's level of magic then go from there.
First World: Normal Magical world like Greyhawk or the Forgotten Realms.
Normal level of DnD magic.
Second World: Magic is uncommon in these worlds.
All magic powers are delayed back by one level.
(ie a Cleric can't cast a spell or turn undead until he's second level)
Magical Items cost twice as much as normal to create.
Thrid World:Magic is rare on these Worlds.
All magic powers are delayed back by two levels.
(ie a Paladin can't detect evil, lay on hands, etc until he's 3rd level)
Magic Items cost four times as much to create.
All non-human races are considered +1ECL greater then they normally are.
(ie an elf is +1ECL, a drow +3ECL)
Fourth World: Magic is ultra-rare on these worlds.
All magic powers are delayed by three levels.
(ie a Druid begins to wild shape at 8th level instead of 5th)
Magic Items cost eight times as much to create.
All non-human races are considered +1ECL greater then they normally are.
(ie an halfling is +1ECL, a deep gnome is +4ECL)
Fifth World: Magic is unheard of or belived only myth, like modern Earth.
All magic powers are delayed by four levels.
(ie a Wizard cannot even cast spells until he is fifth level)
Magic Items cost twenty times as much to create.
All non-human races are considered +2ECL greater then they normally are.
(ie an Half-Orc is +2ECL)