I have a group adventuring on the Sword Coast.
For some of the wierd-ash roleplay we've got going on, one of the PC's has a buring desire to buy, steal, or kill for a clockwork creature's powersource. The more powerful he can get the better. This would take place somewhere around level 12 or so. It has not yet been determined if he will try to do this on his own or if he will try to get the whole group to help him.
I'm looking for ideas. I literally know very nearly nothing about clockwork creatures in 5E.
Best would be if someone already has something written that I could just pop into my campaign, Failing that: Ideas on where it clockworks would be most likely to occur? What might be challenging enough? How they could be encountered and with whom. Etc...
For some of the wierd-ash roleplay we've got going on, one of the PC's has a buring desire to buy, steal, or kill for a clockwork creature's powersource. The more powerful he can get the better. This would take place somewhere around level 12 or so. It has not yet been determined if he will try to do this on his own or if he will try to get the whole group to help him.
I'm looking for ideas. I literally know very nearly nothing about clockwork creatures in 5E.
Best would be if someone already has something written that I could just pop into my campaign, Failing that: Ideas on where it clockworks would be most likely to occur? What might be challenging enough? How they could be encountered and with whom. Etc...