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Need help with generic NPC builds

donm61873

First Post
I'm working on a new campaign, and thought that having some pre-generated NPCs of the base classes would be good, but the builds in the 3.5 DMG are, well, bad.

I thought I'd post my drafts here and let those more experienced than I rip them to shreds (be gentle!).

Remember - these will probably wind up fighting PCs, or fill in for helpful good guy NPCs I haven't built yet, so they should be built to take someone with them; and at this point, I'm deliberately limiting myself to the SRD.

And if I'm missing some archetype that can be built from the SRD, please let me know...!


BARBARIAN
Ability Scores: Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 8; 4th, +1 Str (16); 8th, +1 Con (14); 12th, +1 Str (17); 16th, +1 Str (18); 20th, +1 Str (19).
Feats: 1st, Power Attack; 3rd, Cleave; 6th, Weapon Focus (greataxe); 9th, Improved Critical (greataxe); 12th, Iron Will; 15th, Great Cleave; 18th, Improved Bull Rush.

BARD
Ability Scores: Str 10, Dex 14, Con 13, Int 12, Wis 8, Cha 15;
4th, +1 Cha (16); 8th, +1 Cha (17); 12th, +1 Cha (18); 16th, +1 Cha (19); 20th, +1 Cha (20).
Feats: 1st, Improved Initiative; 3rd, Point Blank Shot; 6th, Precise Shot; 9th, Spell Focus (enchantment); 12th, Rapid Shot; 15th, Manyshot; 18th, Improved Precise Shot.

CLERIC
Ability Scores: Str 13, Dex 8, Con 14, Int 10, Wis 15, Cha 12; 4th, +1 Wis (16); 8th, +1 Wis (17), 12th, +1 Wis (18); 16th, +1 Wis (19); 20th, +1 Wis (20).
Feats: 1st, Point Blank Shot; 3rd, Precise Shot; 6th, Extend Spell; 9th, Rapid Shot; 12th, Empower Spell; 15th, Heighten Spell; 18th, Quicken Spell.

DRUID
Ability Scores: Str 10, Dex 14, Con 13, Int 12, Wis 15, Cha 8; 4th, +1 Wis (16); 8th, +1 Wis (17), 12th, +1 Wis (18); 16th, +1 Wis (19); 20th, +1 Wis (20).
Druid: 1st, Extend Spell; 3rd, Spell Focus (conjuration); 6th, Natural Spell; 9th, Augment Summoning; 12th, Empower Spell; 15th, Track; 18th, Combat Casting.

FIGHTER (generic)
Ability Scores: Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8; 4th, +1 Str (16); 8th, +1 Str (17), 12th, +1 Str (18); 16th, +1 Str (19); 20th, +1 Str (20).
Feats: 1st, Weapon Focus (f), x; 2nd, f; 3rd, x; 4th, Weapon Specialization (f); 6th, f, x; 8th, Greater Weapon Focus (f); 9th, Improved Critical (f); 10th, f; 12th, Greater Weapon Specialization (f), x; 14th, f; 15th, x; 16th, f; 18th, f, x; 20th, f.

FIGHTER (archer)
Ability Scores: Str 14, Dex 15, Con 13, Int 10, Wis 12, Cha 8; 4th, +1 Dex (16); 8th, +1 Dex (17), 12th, +1 Dex (18); 16th, +1 Dex (19); 20th, +1 Dex (20).
Feats: 1st, Weapon Focus (composite longbow), Point Blank Shot; 2nd, Precise Shot; 3rd, Rapid Shot; 4th, Weapon Specialization (composite longbow); 6th, Shot on the Run, Improved Initative; 8th, Manyshot; 9th, Greater Weapon Focus (composite longbow); 10th, Improved Critical (composite longbow); 12th, Greater Weapon Specialization (composite longbow), Improved Precise Shot; 14th, Weapon Finesse; 15th, Weapon Focus (rapier); 16th, Weapon Specialization (rapier); 18th, Greater Weapon Focus (rapier), Improved Critical (rapier); 20th, Greater Weapon Specialization (rapier).

FIGHTER (two rapiers)
Ability Scores: Str 10, Dex 15, Con 14, Int 13, Wis 12, Cha 8; 4th, +1 Dex (16); 8th, +1 Dex (17), 12th, +1 Dex (18); 16th, +1 Dex (19); 20th, +1 Dex (20).
Feats: 1st, Weapon Finesse, Two-Weapon Fighting; 2nd, Two-Weapon Defense; 3rd, Weapon Focus (rapier); 4th, Weapon Specialization (rapier); 6th, Improved Initiative, Dodge; 8th, Greater Weapon Focus (rapier); 9th, Improved Two-Weapon Fighting; 10th, Improved Critical (rapier); 12th, Greater Weapon Specialization (rapier), Mobility; 14th, Combat Expertise; 15th, Spring Attack; 16th, Greater Two-Weapon Fighting; 18th, Whirlwind Attack, Improved Trip; 20th, Improved Disarm.

FIGHTER (greatsword)
Ability Scores: Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8; 4th, +1 Str (16); 8th, +1 Str (17), 12th, +1 Str (18); 16th, +1 Str (19); 20th, +1 Str (20).
Feats: 1st, Weapon Focus (greatsword), Power Attack; 2nd, Cleave; 3rd, Dodge; 4th, Weapon Specialization (greatsword); 6th, Great Cleave, Mobility; 8th, Greater Weapon Focus (greatsword); 9th, Improved Critical (greatsword); 10th, Spring Attack; 12th, Greater Weapon Specialization (greatsword), Combat Reflexes; 14th, Blind-Fight; 15th, Endurance; 16th, Improved Bull Rush; 18th, Improved Overrun, Improved Sunder; 20th, Diehard.

FIGHTER (two rapiers)
Ability Scores: Str 10, Dex 15, Con 14, Int 13, Wis 12, Cha 8; 4th, +1 Dex (16); 8th, +1 Dex (17), 12th, +1 Dex (18); 16th, +1 Dex (19); 20th, +1 Dex (20).
Feats: 1st, Weapon Finesse, Two-Weapon Fighting; 2nd, Two-Weapon Defense; 3rd, Weapon Focus (rapier); 4th, Weapon Specialization (rapier); 6th, Improved Initiative, Dodge; 8th, Greater Weapon Focus (rapier); 9th, Improved Two-Weapon Fighting; 10th, Improved Critical (rapier); 12th, Greater Weapon Specialization (rapier), Mobility; 14th, Combat Expertise; 15th, Spring Attack; 16th, Greater Two-Weapon Fighting; 18th, Whirlwind Attack, Improved Trip; 20th, Improved Disarm.

FIGHTER (spiked chain)
Ability Scores: Str 10, Dex 15, Con 14, Int 13, Wis 12, Cha 8; 4th, +1 Dex (16); 8th, +1 Dex (17), 12th, +1 Dex (18); 16th, +1 Dex (19); 20th, +1 Dex (20).
Feats: 1st, Weapon Finesse, Exotic Weapon Proficiency (spiked chain); 2nd, Improved Initiative; 3rd, Weapon Focus (spiked chain); 4th, Weapon Specialization (spiked chain); 6th, Combat Expertise, Combat Reflexes; 8th, Greater Weapon Focus (spiked chain); 9th, Dodge; 10th, Mobility; 12th, Greater Weapon Specialization (spiked Chain), Iron Will; 14th, Spring Attack; 15th, Whirlwind Attack; 16th, Improved Trip; 18th, Improved Disarm, Blind-Fight; 20th, Lightning Reflexes.

MONK
Ability Scores: Str 12, Dex 14, Con 13, Int 10, Wis 15, Cha 8; 4th, +1 Dex (15); 8th, +1 Wis (16); 12th, +1 Dex (16); 16th, +1 Wis (17); 20th, +1 Wis (18).
Feats: 1st, Stunning Attack, Improved Initiative; 2nd, Combat Reflexes; 3rd, Weapon Finesse; 6th, Improved Trip, Ability Focus (Stunning Attack); 9th, Improved Natural Attack; 12th, Dodge; 15th, Mobility; 18th, Spring Attack.

PALADIN
Ability Scores: Str 14, Dex 8, Con 12, Int 10, Wis 13, Cha 15; 4th, +1 Wis (14); 8th, +1 Cha (16); 12th, +1 Cha (17); 16th, +1 Cha (18); 20th, +1 Cha (19).
1st, Power Attack; 3rd, Cleave; 6th, Mounted Combat; 9th, Improved Critical (longsword); 12th, Ride-By Attack; 15th, Spirited Charge; 18th, Trample.

RANGER (archery)
Ability Scores: Str 14, Dex 15, Con 13, Int 10, Wis 12, Cha 8; 4th, +1 Dex (16); 8th, +1 Dex (17); 12th, +1 Dex (18); 16th, +1 Dex (19); 20th, +1 Dex (20).
Feats: 1st, Track, Point Blank Shot; 2nd, Rapid Shot; 3rd, Precise Shot; 6th, Manyshot, Shot on the Run; 9th, Improved Initiatieve; 11th, Improved Precise Shot; 12th, Far Shot; 15th, Mounted Combat; 18th, Mounted Archery.

RANGER (two rapiers)
Ability Scores: Str 14, Dex 15, Con 13, Int 10, Wis 12, Cha 8; 4th, +1 Dex (16); 8th, +1 Dex (17); 12th, +1 Dex (18); 16th, +1 Dex (19); 20th, +1 Dex (20).
Feats: 1st, Track, Weapon Finesse; 2nd, Two-Weapon Fighting; 3rd, Weapon Focus (rapier); 6th, Improved Two-Weapon Fighting, Two-Weapon Defense; 9th, Improved Initiative; 11th, Greater Two-Weapon Fighting; 12th, Improved Critical (rapier); 15th, Combat Reflexes; 18th, Improved Trip.

ROGUE
Ability Scores: Str 12, Dex 15, Con 13, Int 14, Wis 10, Cha 8; 4th, +1 Dex (16); 8th, +1 Dex (17), 12th, +1 Dex (18); 16th, +1 Dex (19); 20th, +1 Dex (20).
Feats: 1st, Improved Initiative; 3rd, Weapon Finesse; 6th, Combat Expertise; 9th, Improved Critical (rapier); 12th, Combat Reflexes; 15th, Improved Feint; 18th, Improved Disarm.

SORCERER
Ability Scores: Str 8, Dex 14, Con 13, Int 10, Wis 12, Cha 15; 4th, +1 Cha (16); 8th, +1 Cha (17); 12th, +1 Cha (18); 16th, +1 Cha (19); 20th, +1 Cha (20).
Feats: 1st, Obtain Familiar, Spell Focus (evocation); 3rd, Extend Spell; 6th, Spell Penetration; 9th, Maximize Spell; 12th, Greater Spell Penetration; 15th, Empower Spell; 18th, Quicken Spell.

WIZARD
Ability Scores: Str 10, Dex 14, Con 13, Int 15, Wis 12, Cha 8; 4th, +1 Int (16); 8th, +1 Int (17); 12th, +1 Int (18); 16th, +1 Int (19); 20th, +1 Int (20).
Wizard: 1st, Obtain Familiar, Scribe Scroll, Spell Focus (evocation); 3rd, Greater Spell Focus (evocation); 5th, Empower Spell; 6th, Improved Initiative; 9th, Maximize Spell; 10th, Spell Penetration; 12th, Heighten Spell; 15th, Greater Spell Penetration, Quicken Spell; 18th, Craft Wondrous Item; 20th, Craft Wand.
 

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