Mistah J
First Post
Hey everyone,
I'm currently running a campaign that has just gotten started. I've got the main story arc worked out into a few major steps, as follows:
1. The party, on a random "beginner's quest", encounters a few bystanders complaining of being ill. It has nothing to do with the adventure they are on and it's not serious, they're just "under the weather".
2. A few adventures later, the PCs encounter a village that has been totally wiped out by a horrifying plague. As they investigate they uncover that this is the later stages of the same "cold" they saw earlier.
3. The PCs race to the nation capital to warn of the impending danger. As they make friends and enemies of various nobles, guards, clerics, and royals - the outbreak occurs and the whole city is quarantined. The PCs are stuck inside.
4. While inside, they uncover the cause: a travelling band of troubadours are infecting people as they move freely from town to town. The troupe is actually a front for "Evil Cultists TM".
The party then has to get out of the city to stop them.. and the game proceeds from there.
Here is my problem: I bet as soon as you read Step 1, you immediately knew step 2 (or something like it) was coming. How can I nonchalantly talk about sick people without setting off huge warning bells?
The other thing I would like to do is add elements of the travelling theatre to both the 1st town (where it is just the flu) and the 2nd village that is no more.
Any advice on how I can do these things without tipping my hand as the DM would be greatly appreciated.
I'm currently running a campaign that has just gotten started. I've got the main story arc worked out into a few major steps, as follows:
1. The party, on a random "beginner's quest", encounters a few bystanders complaining of being ill. It has nothing to do with the adventure they are on and it's not serious, they're just "under the weather".
2. A few adventures later, the PCs encounter a village that has been totally wiped out by a horrifying plague. As they investigate they uncover that this is the later stages of the same "cold" they saw earlier.
3. The PCs race to the nation capital to warn of the impending danger. As they make friends and enemies of various nobles, guards, clerics, and royals - the outbreak occurs and the whole city is quarantined. The PCs are stuck inside.
4. While inside, they uncover the cause: a travelling band of troubadours are infecting people as they move freely from town to town. The troupe is actually a front for "Evil Cultists TM".
The party then has to get out of the city to stop them.. and the game proceeds from there.
Here is my problem: I bet as soon as you read Step 1, you immediately knew step 2 (or something like it) was coming. How can I nonchalantly talk about sick people without setting off huge warning bells?
The other thing I would like to do is add elements of the travelling theatre to both the 1st town (where it is just the flu) and the 2nd village that is no more.
Any advice on how I can do these things without tipping my hand as the DM would be greatly appreciated.