The new paths are
- Path of the Ancestral Guardian
- Path of the Storm Herald
- Path of the Zealot
I can build a Cleric without the Religion skill; "Religion" as a knowledge skill ≠ spirituality, which is pure RP.
Sure, hence why I proposed the second, which is quite similar to that of the Background swap thing. I think it should be an option for the subclass though.
As for the Illiad, that's a great reference point. I was actually thinking a bit about Kaecilius from Marvel, but I just saw Doctor Strange.
I would agree that they should get Religion skill automatically. If they want to be Acolytes or some similar religious background so as to have Religion during 1st-2nd, that's fine, and I don't think granting that skill proficiency upsets the balance of the subclass. It adds something that should be inherent to all members of the subclass, but if you already have it you already have it.
It could also say "or another knowledge skill if you already are trained in Religion" if they don't want to penalize Acolytes etc but I really don't think it's a big loss for Acolytes. All it does is allow you to have your background represent a different past before you took up the path of the Zealot.
Briefly, it means that comparing real-world people to fictional archetypes in a game about magical elves is a deeply flawed enterprise. And I think I can leave the rest of your comment alone with the same principle: I don't think the class is meant to model Crusaders or Boko Haram or Israeli settlers or Manifest Destiny-fueled expansionists or Puritan settlers or Jerry Falwell or Nichiren buddhists or Hindu nationalists. If it somehow is meant to do that, it fails catastrophically in it's attempts to do something of seriously questionable value.What does this mean?
SkidAce said:But I did this by adding barbarian to a monk. For the concept yall are discussing, adding cleric to a barbarian could show the character growth and insight into the religion the barbarian follows.
There's a lot of ways to do a cool synthesis here. In terms of critiquing the thing in front of us that the article provided, though, I'm content to say that this Barbarian subclass as presented fails to be relevant to the Barbarian's story. And that I believe that the Barbarian's story is the major point of having a Barbarian class to begin with.Paramandur said:Heck, I can do a Berserker Acolyte right out of the PHB, who does know about Tempus;
You play a barbarian to be a barbarian, not to be anything else. There are other classes for those other things that you might want to be. If this zealot isn't actually a barbarian first and foremost, it should belong to one of those other classes.Paramandur said:Mechanically, Rage is pretty much the entire package of the Barbarian Class, and storywise you can do multiple things with that mechanical base, limiting Barbarians to just...barbarians...seems rather lacking to me.
I don't think the class is meant to model Crusaders or Boko Haram or Israeli settlers or Manifest Destiny-fueled expansionists or Puritan settlers or Jerry Falwell or Nichiren buddhists or Hindu nationalists.
There's a lot of ways to do a cool synthesis here. In terms of critiquing the thing in front of us that the article provided, though, I'm content to say that this Barbarian subclass as presented fails to be relevant to the Barbarian's story. And that I believe that the Barbarian's story is the major point of having a Barbarian class to begin with.
You play a barbarian to be a barbarian, not to be anything else. There are other classes for those other things that you might want to be. If this zealot isn't actually a barbarian first and foremost, it should belong to one of those other classes.
Well, your second and third sentences are true, but your first is not. The difference is that you don't choose to become a Zealot at 1st level when you choose to become an Acolyte. Thus, you can't go back at 3rd level and say, "I'm learning Religion as a Zealot now, so I'm going to swap out the Acolyte Religion skill for Nature." If you get skills later on, you can't swap them out unless the wording allows as such. So Acolytes-Barbarian-Zealots would be penalized if they weren't planning ahead for 3 levels.Acolytes would never be penalized, because that "or another skill if you already have this one" clause is already built into all backgrounds. Furthermore, you can customize backgrounds as much as you like, according to the PHB. If you want to be an Acolyte who's trained in Medicine and Athletics instead of Religion, you can be!
What is the mechanical equivalency of Rage? ...
So if we want a zealot-like Cleric or Paladin... what can we look to take out of either class in order to insert Rage as a mechanic instead? Can we remove Channel Divinity and put in Rage and remain relatively balanced? Or if we want a thuggish Fighter... what do we need to do to take out Combat Superiority and insert Sneak Attack into the Fighter and remain relatively balanced? If we want our Druid to gain an Animal Companion... can we pull out Wildshape and insert the Beast Conclave's Animal Companion feature, and do we need to do anything else for it? Or can we drop the Druid's spellcasting chart from Full Caster to Half Caster and that allows us to add the Animal Companion feature and remain relatively balanced?