wlmartin
Explorer
I am a big 3rd fan... the lack of good games for 3rd in my area drew me towards 4e and after much time I am now clawing my way back to my loved edition and waving goodbye to 4th edition.
I immediately pulled out 3.5 books and started revisiting and refreshing my knowledge and the more I did, the more I was getting pulled towards Pathfinder. At first I was like "blurgh" (spits out food), why would I want to move to a non-d&d platform. Then i read up and saw that Pathfinder is basically just a rose-by-another name and by all looks, you could very much justify it is 3.5, with house rules that are logically thought out and quite productive.
Now, I am pretty much sold on Pathfinder as a replacement for 3.5 which in turn is going to be a replacement for 4e.
So now that I am aware of the key changes
So in preperation for my upcomming changes as DM,
Am i missing any bit gotcha's?
Also, are there any big pieces of advise for softening the blow for a group that is mostly new to d&d and is pretty much 4e as their teeth-cut, rather than myself who knows it all (lol)
EDIT : My group is 7 strong, 4e combat is quite hefty at 1-2 hours per encounter... at 3rd/4th level what difference should I expect in encounter length?
I immediately pulled out 3.5 books and started revisiting and refreshing my knowledge and the more I did, the more I was getting pulled towards Pathfinder. At first I was like "blurgh" (spits out food), why would I want to move to a non-d&d platform. Then i read up and saw that Pathfinder is basically just a rose-by-another name and by all looks, you could very much justify it is 3.5, with house rules that are logically thought out and quite productive.
Now, I am pretty much sold on Pathfinder as a replacement for 3.5 which in turn is going to be a replacement for 4e.
So now that I am aware of the key changes
- some minor changes to combat
- some skill amalgamations
- more balanced skill point allocation
- no more XP MC penalty
- no more 1rog splash exploits or ftr exploits
- mages can use some 0-levels as at wills (thus not resigning themselves to slinger or rushing the group to a rest to refresh their spell slots)
- no more dead levels
- more effective improvements to classes (i love the rage can be seperated over an entire day for barbs
So in preperation for my upcomming changes as DM,
Am i missing any bit gotcha's?
Also, are there any big pieces of advise for softening the blow for a group that is mostly new to d&d and is pretty much 4e as their teeth-cut, rather than myself who knows it all (lol)
EDIT : My group is 7 strong, 4e combat is quite hefty at 1-2 hours per encounter... at 3rd/4th level what difference should I expect in encounter length?