Rechan said:
Ah, thank you for that.
As far as the Friendly Wizard, the Friendly Wizard is expending a 4th level spell slot, which is reducing his effectiveness, whereas the Wand isn't effecting the party's overall capacity. If you wanted to undercut the example, you could say the Wizard uses the wand instead of wasting one of his spells
I would argue quite the opposite: a wizard's daily slot is unused potential if it remains... well, unused, and if we're talking abusing the rules for combat bonues, there's few better things a wizard can do with a 4th-level slot than cast polymorph.
On the other hand, a charge from a 4th-level wand is 420 gp, which does effect the party's overall capacity
Must have been added in the 3.5 PHB. But thank you for helping my point.
What's your point again?
I thought that it was that it's unbalancing to allow clerics free pick of domains regardless of deities, because deities restrict the choice so you can't pick two powerful domains.
Fharlanghn disagrees, since he offers two very powerful domains, possibly the best two.
And I don't think his domains were changed for 3.5.
I was using Magic and War as an example.
An example of picking two very powerful domains by going outside the lists offered by deities. But list offered by the deities offer combinations just as powerful, so going outside the lists is a non-issue.
Again, I'm assuming that the topic is going outside the deities' lists. If the topic is that the cleric is a powerful class, well, no argument there.
There are worse combinations, especially as previously noted, when you consider suppliments.
Or when you don't and when you just pick one of the PHB gods, and take Travel and Luck.
Your mileage may vary, but I'm going to heavily scrutinize a player that just says "I'm going to pick my domains, forget the gods".
Me too, but that's because it shows an aggressive tendency towards powergaming at the expense of other aspects which I might find annoying later, not because the choice itself is problematic mechnically.
If that player said "I really want War and Magic but no deity offers that, could you or I create one that does, or could I come up with a plausible philosophy that would be represented by those two domains?" I'd have absolutely no problem with it, even though the mechanical effect is exactly the same: picking two domains of player's choice regardless of the deities' domain lists.