[SIZE=+2]saohun[/SIZE]
Male Human Fighter 1 / Ranger 1
Chaotic Good
Gestalt combination: Fighter Ranger
Total Hit Points: 13
Speed: 30 feet
Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Traits:
* = check penalty for wearing armor
Human:
Favored Enemies:
saohun's Equipment:
was just testing out this gestalt character build. ultimate goal is to have an ultimate kiter. should I have chosen different feats? im not a super min maxer but do like having a fairly optimized character build. not asking for someone to make my character, just asking for some sage advice from the people who have been there before me
Male Human Fighter 1 / Ranger 1
Chaotic Good
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Total Hit Points: 13
Speed: 30 feet
Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity]
- Touch AC: 14
Flat-footed: 14
Initiative modifier: | +4 | = +4 [dexterity] |
Fortitude save: | +5 | = 2 [base] +3 [constitution] |
Reflex save: | +6 | = 2 [base] +4 [dexterity] |
Will save: | +1 | = 0 [base] +1 [wisdom] |
Attack (handheld): | +3 | = 1 [base] +2 [strength] |
Attack (unarmed): | +3 | = 1 [base] +2 [strength] |
Attack (missile): | +5 | = 1 [base] +4 [dexterity] |
Grapple check: | +3 | = 1 [base] +2 [strength] |
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 66 lb. or less 67-133 lb. 134-200 lb. 200 lb. 400 lb. 1000 lb. |
Languages: | Common Dwarven Elven |
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Point Blank Shot
Far Shot
Precise Shot
Track
[free to rangers]
Traits:
Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks | Misc. Modifier |
Appraise | Int | 2 = | +2 | ||
Balance | Dex* | 4 = | +4 | ||
Bluff | Cha | 1 = | +1 | ||
Climb | Str* | 2 = | +2 | ||
Concentration | Con | 7 = | +3 | +4 | |
Craft_1 | Int | 2 = | +2 | ||
Craft_2 | Int | 2 = | +2 | ||
Craft_3 | Int | 2 = | +2 | ||
Diplomacy | Cha | 1 = | +1 | ||
Disguise | Cha | 1 = | +1 | ||
Escape Artist | Dex* | 4 = | +4 | ||
Forgery | Int | 2 = | +2 | ||
Gather Information | Cha | 1 = | +1 | ||
Handle Animal | Cha | 5 = | +1 | +4 | |
Heal | Wis | 1 = | +1 | ||
Hide | Dex* | 8 = | +4 | +4 | |
Intimidate | Cha | 1 = | +1 | ||
Jump | Str* | 2 = | +2 | ||
Knowledge (nature) | Int | 6 = | +2 | +4 | |
Listen | Wis | 5 = | +1 | +4 | |
Move Silently | Dex* | 8 = | +4 | +4 | |
Perform_1 | Cha | 1 = | +1 | ||
Perform_2 | Cha | 1 = | +1 | ||
Perform_3 | Cha | 1 = | +1 | ||
Perform_4 | Cha | 1 = | +1 | ||
Perform_5 | Cha | 1 = | +1 | ||
Ride | Dex | 4 = | +4 | ||
Search | Int | 6 = | +2 | +4 | |
Sense Motive | Wis | 1 = | +1 | ||
Spot | Wis | 5 = | +1 | +4 | |
Survival | Wis | 5 = | +1 | +4 | |
Swim | Str** | 2 = | +2 | ||
Use Rope | Dex | 4 = | +4 |
Human:
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
- Bonus Feats (already included)
- Favored enemies
- Track as bonus feat (already included)
- Combat Style
- Endurance
- Wild empathy (roll level + charisma bonus)
- Endurance (level 3)
- Animal Companion (level 4)
- Woodland Stride (level 7)
- Swift Tracker (level 8)
- Evasion (level 9)
- Camouflage (level 13)
- Hide in Plain Sight (level 17)
- High wisdom gains bonus spells daily
Favored Enemies:
- Magical Beasts +2
Class | HP rolled | ||
Level 1: | Gestalt | 10 |
|
33 lb
15 lb
2 lb
5 lb
3 lb
2 lb
2 lb
3 lb
1 lb
2 lb
_____
68 lb
Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x5
Backpack
Bedroll
Blanket, winter x1
Caltrops
Pouch x3
Rations (1 day) x3
Sealing wax
Spell component pouch
Total
- extra strings and other small tools and misc. bow/arrow maintenance in sell component pouch