• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

new gestalt character

Rakusia

First Post
[SIZE=+2]saohun[/SIZE]
Male Human Fighter 1 / Ranger 1
Chaotic Good


Strength
15
(+2)
Dexterity
18
(+4)
Constitution
16
(+3)
Intelligence
15
(+2)
Wisdom
13
(+1)
Charisma
13
(+1)
Size:
Medium
Height:
5' 6"
Weight:
200 lb
Skin:
Tan
Eyes:
Hazel
Hair:
Black Wavy; Beardless
Gestalt combination: Fighter Ranger

Total Hit Points: 13
Speed: 30 feet
Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity]
  • Touch AC: 14
    Flat-footed: 14
Initiative modifier:
+4
= +4 [dexterity]
Fortitude save:
+5
= 2 [base] +3 [constitution]
Reflex save:
+6
= 2 [base] +4 [dexterity]
Will save:
+1
= 0 [base] +1 [wisdom]
Attack (handheld):
+3
= 1 [base] +2 [strength]
Attack (unarmed):
+3
= 1 [base] +2 [strength]
Attack (missile):
+5
= 1 [base] +4 [dexterity]
Grapple check:
+3
= 1 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.
Languages:
Common Dwarven Elven
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

Feats:
  • Point Blank Shot
    Far Shot
    Precise Shot
    Track
    [free to rangers]

Traits:
Skill Name
Key
Ability

Skill
Modifier

Ability
Modifier

Ranks
Misc.
Modifier

Appraise
Int
2 =
+2
Balance
Dex*
4 =
+4
Bluff
Cha
1 =
+1
Climb
Str*
2 =
+2
Concentration
Con
7 =
+3
+4
Craft_1
Int
2 =
+2
Craft_2
Int
2 =
+2
Craft_3
Int
2 =
+2
Diplomacy
Cha
1 =
+1
Disguise
Cha
1 =
+1
Escape Artist
Dex*
4 =
+4
Forgery
Int
2 =
+2
Gather Information
Cha
1 =
+1
Handle Animal
Cha
5 =
+1
+4
Heal
Wis
1 =
+1
Hide
Dex*
8 =
+4
+4
Intimidate
Cha
1 =
+1
Jump
Str*
2 =
+2
Knowledge (nature)
Int
6 =
+2
+4
Listen
Wis
5 =
+1
+4
Move Silently
Dex*
8 =
+4
+4
Perform_1
Cha
1 =
+1
Perform_2
Cha
1 =
+1
Perform_3
Cha
1 =
+1
Perform_4
Cha
1 =
+1
Perform_5
Cha
1 =
+1
Ride
Dex
4 =
+4
Search
Int
6 =
+2
+4
Sense Motive
Wis
1 =
+1
Spot
Wis
5 =
+1
+4
Survival
Wis
5 =
+1
+4
Swim
Str**
2 =
+2
Use Rope
Dex
4 =
+4
* = check penalty for wearing armor

Human:

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)
Fighter:

  • Bonus Feats (already included)
Ranger:

  • Favored enemies
  • Track as bonus feat (already included)
  • Combat Style
  • Endurance
  • Wild empathy (roll level + charisma bonus)
  • Endurance (level 3)
  • Animal Companion (level 4)
  • Woodland Stride (level 7)
  • Swift Tracker (level 8)
  • Evasion (level 9)
  • Camouflage (level 13)
  • Hide in Plain Sight (level 17)
  • High wisdom gains bonus spells daily

Favored Enemies:

  • Magical Beasts +2
This ranger chose the archery track.
Class
HP rolled
Level 1:
Gestalt
10
portrait.gif

insignia.gif

saohun's Equipment:

  • 33 lb
    15 lb
    2 lb
    5 lb
    3 lb
    2 lb
    2 lb
    3 lb
    1 lb
    2 lb
    _____
    68 lb
    Weapons / Armor / Shield (from above)
    Arrows (quiver of 20) x5
    Backpack
    Bedroll
    Blanket, winter x1
    Caltrops
    Pouch x3
    Rations (1 day) x3
    Sealing wax
    Spell component pouch

    Total
    Also...
    • extra strings and other small tools and misc. bow/arrow maintenance in sell component pouch
spellbar.gif
was just testing out this gestalt character build. ultimate goal is to have an ultimate kiter. should I have chosen different feats? im not a super min maxer but do like having a fairly optimized character build. not asking for someone to make my character, just asking for some sage advice from the people who have been there before me
 

log in or register to remove this ad

A 30 foot move speed won't cut it for kiting because of the charge action, since charges can go up to twice the character's land speed (and sometimes further depending on the build). You'd need at least a 60 foot move speed to get around that problem, and that's assuming the enemy is focusing on you in the first place and has a 30 foot or less move speed.

The best kiters (or indeed best at many things) are full spellcasters. Slow comes to mind, as does Touch of Fatigue to prevent most things from charging. Spectral Hand gets around the touch range issue. Cause Blindness/Deafness can easily take out most melee types. Or just flying around in the air and making the poor bozos on the ground have to resort to plinking away at you with backup ranged weapons. Getting flight for free is most easily done with warlock.

Might I recommend putting spoiler tags around some stuff in the future? I think it's [ sblock] and [/ sblock] minus spaces to do so. That way people don't have to scroll all the way through your skills and such (which aren't really pertinent to getting help achieving your goal, mind) to get to other parts of the post. Your equipment likewise isn't all that meaningful for the discussion at hand, though caltrops can definitely be useful.

Unless your DM is humoring you and will have your opponents go after you and never charge you, you simply won't be kiting stuff (assuming kiting is Kill In Transit like how it is in WoW). You don't do enough damage to really be a first-order threat compared to a melee guy with a greatsword really dishing out damage or the squishy wizard in back slinging fireballs.

If you mean KITing as something different from leading a creature on to be Killed In Transit, please do tell.
 
Last edited:

Voidrunner's Codex

Remove ads

Top