cdrcjsn
First Post
Coming up with specific feats for options would be better balanced than simply allowing the feat to be taken multiple times.Yeah, I will have to look into balance. Like I said - I understand the balance reasons, but it's an option I want open. I'll be looking into making it balanced. I might have to break it into several feats...
As for striker damage? Multiclassing DOES gets a full version, except it's only usable once per encounter. I think a feat cost would be acceptable to upgrade from "only in-class" to full. I mean, it'd take 6-9 feats for a hybrid character to get full features of both classes. That's a significant chunk right there.
You don't need 6-9 feats to get the best class features of any class. 2-3 more like it, and for some classes (like Wizard) not even that. If you allow someone to take the hybrid feat multiple times, then it makes the base classes useless. Why play a Wizard for example when a Swordmage/Wizard will be better every time?
Of course, this is coming from the guy who entirely redesigned multiclassing for his games. I'm more or less trying to keep hybrid consistent with my house rules (in that, if you invest enough in it, you'll essentially be a full member of two classes. It takes a lot of your character resources, but it can be done).
I'd suggest playing with the rules as given first just to try them out. There are some combos out there that can be abused quite easily if not reined in (the AC of the swordmage/avenger for example). Likewise there are some powerful interactions with paragon class features that might not be apparent at first.