Gazing Render
Large Aberration (Chaotic , Evil)
Hit Dice: 15d8 + 60 (127 HP)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 60 ft (40 base, +20 for dex bonus)
AC: 31 (-1 size, +3 Dex, +15 natural, +4 inertial armor)
Base attack/ Grapple +16/ +8
Attacks: 4 claws, bite, gaze attacks
Damage: claws 2d6 + 6 bite 3d8+3
Face/Reach: 12x8/ 15
Special Attacks: Psionic Powers, Gaze Attacks
Special Qualities: Darkvision 60’ ft, damage reduction
Saves: Fort 12 Ref 18, Will 22
Abilities: Str 22, Dex 16, Con 20, Int 20, Wis 20, Cha 20
Skills: Spot +10, climb +10, listen +10
Feats: Multiattack, Alertness, Improved Initiative
Climate/Terrain underground
Organization: Solitary or pairs
Challenge Rating: 17
Treasure:
Alignment:
Advancement: As Psionicist/ Psychic Warrior (favored class)
A grey, roughly man-shaped creature having 4 arms ending in razor sharp claws stands before you. Every surface on its body is totally covered with eyes. Instead of a head, it has a single large eye on a stalk. In the center of its body is a maw covered with razor sharp teeth.
Special Qualities
Damage reduction 10/ magic
All DCs for the gaze attacks are Will 22
Frightening gaze: This works like the fear spell
Confusion gaze: This works just like the confusion spell
Charming Gaze: Target must succeed a will save or be affected as Charm Monster
Sleeping Gaze: This works like the spell, except that it works against one creature with any number of Hit Dice, Will Negates
Paralyzing Gaze: The target must succeed a fortitude check or be paralyzed for 2d10 minutes
Stunning Gaze (Su): Stuns for 1 round, range 30 feet; Fortitude DC 13 negates. The save DC is Charisma-based.
Petrifying Gaze (Su): The targets must save a Fortitude check or be turned to stone permanently
Death Gaze (Su): Death, range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based.
True Seeing (Su): Gazing Renders have a continuous true seeing ability, as the spell (caster level 20th).
Inertial Armor (Ex): as per the psionic power
My light (Ex): As per the psionic power
COMBAT
Rend (Ex): A Gazing Render that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+ 6 points of damage. Damage continues to bleed an additional 1d6 worth of damage per round til healed.
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PS
I have a psionicist/ wizard in my campaign. Are there any gaze attacks/ psionic powers that would be neat (and would give an extra challenge) for the creature. Let me know
Large Aberration (Chaotic , Evil)
Hit Dice: 15d8 + 60 (127 HP)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 60 ft (40 base, +20 for dex bonus)
AC: 31 (-1 size, +3 Dex, +15 natural, +4 inertial armor)
Base attack/ Grapple +16/ +8
Attacks: 4 claws, bite, gaze attacks
Damage: claws 2d6 + 6 bite 3d8+3
Face/Reach: 12x8/ 15
Special Attacks: Psionic Powers, Gaze Attacks
Special Qualities: Darkvision 60’ ft, damage reduction
Saves: Fort 12 Ref 18, Will 22
Abilities: Str 22, Dex 16, Con 20, Int 20, Wis 20, Cha 20
Skills: Spot +10, climb +10, listen +10
Feats: Multiattack, Alertness, Improved Initiative
Climate/Terrain underground
Organization: Solitary or pairs
Challenge Rating: 17
Treasure:
Alignment:
Advancement: As Psionicist/ Psychic Warrior (favored class)
A grey, roughly man-shaped creature having 4 arms ending in razor sharp claws stands before you. Every surface on its body is totally covered with eyes. Instead of a head, it has a single large eye on a stalk. In the center of its body is a maw covered with razor sharp teeth.
Special Qualities
Damage reduction 10/ magic
All DCs for the gaze attacks are Will 22
Frightening gaze: This works like the fear spell
Confusion gaze: This works just like the confusion spell
Charming Gaze: Target must succeed a will save or be affected as Charm Monster
Sleeping Gaze: This works like the spell, except that it works against one creature with any number of Hit Dice, Will Negates
Paralyzing Gaze: The target must succeed a fortitude check or be paralyzed for 2d10 minutes
Stunning Gaze (Su): Stuns for 1 round, range 30 feet; Fortitude DC 13 negates. The save DC is Charisma-based.
Petrifying Gaze (Su): The targets must save a Fortitude check or be turned to stone permanently
Death Gaze (Su): Death, range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based.
True Seeing (Su): Gazing Renders have a continuous true seeing ability, as the spell (caster level 20th).
Inertial Armor (Ex): as per the psionic power
My light (Ex): As per the psionic power
COMBAT
Rend (Ex): A Gazing Render that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+ 6 points of damage. Damage continues to bleed an additional 1d6 worth of damage per round til healed.
-------------------
PS
I have a psionicist/ wizard in my campaign. Are there any gaze attacks/ psionic powers that would be neat (and would give an extra challenge) for the creature. Let me know
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