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D&D (2024) New One D&D Playtest Includes 5 Classes & New Weapon Mastery System

Barbarian, Fighter, Sorcerer, Warlock, and Wizard

The latest playtest packet for One D&D has just landed, and features five classes (Barbarian, Fighter, Sorcerer, Warlock, and Wizard) and the new Weapon Mastery system.

In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You will also find an updated rules glossary that supercedes the glossary of any previous playtest documents.


 

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13TH LEVEL: WEAPON ADEPT You are a master of weapons. When you use your Weapon Expert feature on a kind of weapon, you can give that kind of weapon two properties rather than one, but you then use only one property at a time; whenever you make an attack roll against a target with that kind of weapon, you decide which of the two properties applies to that attack. You make this decision before the attack hits or misses. For example, you could apply the Push and Topple properties to Longswords, and whenever you hit a target with a Longsword, you decide which of those properties to use against the target.
Welcome back Level 1 4e fighter with two At Will attacks. It only took ten years and 13 levels...
 

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DarkCrisis

Reeks of Jedi
The class descriptions are pretty clear in describing the origins. They aren't "necessarily" Warlocks with direct pacts with Archfiends at 1st level, or Sorcerers with a known Draconic bloodline (though they ultimately can be if that is the narrative you choose).

Warlocks are free agents that can be pursued by multiple potential patrons. Warlocks start with small pacts with lesser entities, and choose a big patron at level 3. You can still choose specific options at level 1 if you want to stick with that theme, but the narrative is opened up for other possibilities.

Sorcerers aren't automatically "bloodlines" anymore, unless you opt into that story for yourself, and even then it takes a couple levels for that to fully manifest. Totally makes sense.
“Pursued by multiple patrons” still sounds dumb AF. You submitting resumes to various High Powers?

You are supposed to seek out a patron to get power. They shouldn’t be lining up to get some glorified minor Wizard.
 


I'll keep my detailed comments to the feedback survey, but I just want to say that the whole process of spell customisation is ridiculous.

1- Cast Modify Spell on a spell
2- Immediately use your reaction to cast Create Spell, then you have to spend one hour meditating on the spell (but that one hour is not the casting time!)
3- Once the 1 hour has passed, cast Scribe Spell within the next 10 minutes to add the modified spell to your list.

And why is this process mediated through spells when class features could do?

Even on this incredibly niche thing, I highly prefer Level Up's implementation of customising spells through downtime.

I feel like this update has a pile of bad ideas under which hide 1-2 good ideas.

The weapon mastery system looks fun though, ngl.
Now imagine if they just wrote it as "Since you are the master of spells during a long rest you can modify a spell and it lasts that ways until your next long rest, at level X you can actually create a spell by spending extra time and copying that modified spell into your spell book"
 

Weiley31

Legend
“Pursued by multiple patrons” still sounds dumb AF. You submitting resumes to various High Powers?

You are supposed to seek out a patron to get power. They shouldn’t be lining up to get some glorified minor Wizard.
You can always flavour it as your Warlock like doing some "test Patroning" and getting their feet wet before putting a direct line to Cthullu or the Raven Queen herself.
 






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