Jin follows the Dragonman. "If you don't mind, Rujah, I'll accompany you."
[sblock=OOC] OK. I've got three.
Rujah: Dragonborn Warden
Talon: Shifter Ranger / Druid MC
Jin: Human Ranger
Two strikers and one defender. Need at least one leader/controller.
[/sblock]
Fenwick stands up proudly. "Fenwick enthusiastic about helping with problem. Count Fenwick in for expedition to basement!"
Make that 3 Strikers, including Fenwick? Seems we shouldn't have much damage dealing problems, lol.
"Na jus' a minit! Oi can' be lettin' no Orcses in ta moi basement."
"It's not your basement. Remember Varquat?" The bartender stifles a laugh.
"You keep outa this!..." Varquat sizes up the Orc, "...but Oi s'pose if 'e [indicating the bartender] ain' 'fraid o'ya, Oi ain' 'fraid o'ya. 'Sa deal."
[sblock=Nature check]Nature check (1d20+8=14)[/sblock]Talon points with a single clawed finger to himself "Talon.", before pointing to the wolf at his side "Dayna." Talon looks suspiciously at the mans extended hand as if not sure what he's supposed to do. After a moment of hesitation, he takes the mans hand in his own and lifts it up to smell. The overpowering scent of malted hops drowns out everything else though. Releasing Varquat's hand, he begins to make ready his equipment while studying the new pack forming up around this opportunity. He smiles in anticipation.
"Oi mi ga.." An' polymorphin' bugbears is natr'l?
Oi coulda' swarn that were two wolves 'minute ago.
"Ya c'n say that 'gain ser. Who be you Mr...?" Varquat extends a hand to the shifter, keeping an eye on the wolf. Nice doggie.
[sblock=Nature 10] Varquat smells of malted hops.[/sblock]
Riardon d'Cealis, Eladrin Warlord 2
"Sounds of a mystery worth my notice. Riardon d'Caelis at your command." Riardon says, standing up.
Leader, reporting for duty
Has still to be approved to 2nd level.
-----
Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.
[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 18 Fortitude 16 Reflex 14 Will 14
Hit Points: 34 / 34 Bloodied: 17
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 8 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 2/2, Aid the Injured, Chilling Cloud, Warlords Favor, Feystep
Daily Powers: Calculated Assault
Condition: -
[/sblock]