Forbiddance System
*Bang* "Ow!"
"Careful with that. We can't have these parts damaged before we finish installing them." Magus-Engineer Thomas warned the mechanic helping him.
"So.. What's this thing supposed to do anyway?" The mechanic asked as he opened the crate.
"This is a Forbiddance System."
"Forbiddance? Forbid what?"
Magus-Engineer Thomas grunted a little as he tightened some bolts. "Vampires of course. See, vampires can't enter a home unless asked in. But places like most businesses, libraries, and of course, hospitals like this one, are wide open to them. So this device basically attempts the same thing for the building it's installed in. Without these protecting our hospitals, these places are just one big cornucopia, or buffet for those blood suckers."
"Does it really work?"
"Usually. Although old vampires are a bit too powerful for the basic system. That's why these things also have a few other features. Although you need a priest on hand to make the most use of these."
"Oh.. That would explain why we had to make one of the rooms nearby into a bedroom."
The Forbiddance System is a huge breakthrough in magical research that combines arcane, divine and technology into a very effective defensive system against the vampire hordes. The device looks like a large metal box with several glass canisters, tubing and metal wiring with a fairly simple chair attached to the contraption. In various spots there are several precious stones imbedded with gold and silver wiring and inlays running from the stone's mounting to various tubes or canisters or the chair. Carved into the sides and various tubes are a combination of arcane runes and several passages from the Black Sea Scrolls and prayers. Also installed in important areas, such as back up generator rooms, main entrances to large patient areas and sometimes at main entrances are mountings that hold one diamond plus four smaller rubies surrounding the diamond.
The Forbiddance System must be installed in the top level of the building it is installed in. Once installed, the system provides a continuous modified Magic Circle (Evil) effect. Each morning a divine spell caster, or even just a priest or other member of the church such as bishops or cardinals, must sit in the chair and recite a specific passage from the Dead Sea Scrolls and one from the bible, which are also carved onto the device to renew the magic circle effect. If a member of the church, such as a priest, sits in the chair and has the needle and tube put into his arm, by trained medical staff, allowing his blood to flow into a small canister beside the chair, which then flows into the main device, then back into the priest (the blood is ran through a filter so that it is not contaminated before returning to the priest), the priest can make use of several other effects. If an acolyte or other more powerful divine spell caster is used instead, the effects are more powerful.
Whiled connected to the system in this manner, the user is aware of any undead or creatures with the evil allegiance within the building and up to 50 ft outside the protected building. They are also aware of any people they know that are in the protected building.
Through the diamond and ruby mountings the user can cast Searing Light at any targets, or if the user is a divine spell caster, can cast their spells through these mountings, allowing them to attack any evil that try to get in or are running throughout the building.
Game Notes:
A continuous modified version of Magic Circle (Evil) is surrounding the building. Everyone inside the protected building gains a +2 bonus to saves against abilities against evil creatures, such as a vampire's dominance gaze. Second creatures with the Evil allegiance can not enter the protected building unless they make a successful Will save DC 19. If a divine spell caster is hooked into the device, add their Wisdom modifier to the DC for the Will save. This effect lasts for 10 minutes and covers the whole building.
When a priest or divine spell caster is hooked into the device the following spells can be cast as a 6th level caster:
Mass cure light wounds to everyone on a single floor 5 times per day.
Create water up to 6 gallons 10 times a day.
Delay poison on everyone on a specific floor 4 times a day.
Clean on everything in a single room, instead of a single target 3 times a day.
Halt Undead like the arcane version, but only on any undead, up to 3 that manage to get past the Magic Circle (Evil), must make a Will save DC 19. Unintelligent undead make no save, but vampires and other intelligent undead do. Halted undead are immobile for 6 rounds or if they are attacked or take damage.
Searing Light can be casted up to 3 times a day at any location where a diamond and ruby mounting is located. Deals 3d8 to any target hit, while undead take 6d6 points of damage, and undead creatures particularly vulnerable to sunlight, such as vampires, take 6d8 points of damage.
When a divine spell caster is hooked in, they add their Wis modifier to the listed DCs for saves. Also the divine spell caster may use their spell slots to cast more of the effects using their own caster level for the extra castings of the effects if it is higher than 6th. Also, divine spell casters may cast their own spells through the device, although any spells they have prepared that have a target of a single creature, or a group, must be done so near one of the diamond/ruby mountings.
During extended battles where one user has used up all their divine spells, if they are capable of them, trained medical staff can switch one user for another one within two minutes. When they disconnect one user, some of their blood is left in one of the containers to provide some power for the system, allowing them to hook up another user. After they put the needle in the new user, they switch the blood flow to a new container and remove the one with blood so that it may be cleaned.
After 10 minutes of use, the user is fatigued. After 20 minutes they are exhausted. After 20 minutes, the user must make a Fort save DC 15 every 5 minutes +1 per 5 minutes past 25 minutes or take 1d3 points of temporary Con damage.
PDC 41 for an average sized 5 story building. +5 DC for every 5 extra stories or 25% increase in size. If the building is oddly shaped, like an L, two devices must be installed, and two priests or divine spell casters used for using the abilities in both areas. Takes about 1 year to make a Forbiddance System, of which many arcane and divine rituals must be preformed at specific points in construction. Each piece must be painstakingly handcrafted and precise or else the whole system will not work. A dud Forbiddance System can still fetch a price as a collector's item if any are found before being destroyed to prevent capture by vampire forces. A captured unit could probably fetch a PDC 55 reward from vampire forces for a damaged one. A completely intact unit could fetch far more.