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Night (A d20 Modern/Future Campaign Setting)

TheVengefulKoala

First Post
Thanks! I will be the first in line to admit that I absolutely and completely suck at statting anything other than weapons. That being said, your critique was very helpful, and I will amend the template as soon as I'm able.

Please, contribute anything else to the setting that you like. And thanks again!
 

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TheVengefulKoala

First Post
HKAD65Dominus.jpg

HKA D65 "Dominus" 8mm Squad Automatic Weapon (Exotic Firearms Prof.)
Damage: 2d10
Critical: 20
Damage Type: Ballistic
Range Increment: 100 ft
Rate of Fire: Automatic
Magazine: 250 Box/Linked
Size: Large
Weight: 19 lbs.
Restriction: Military (+3)
PDC: 23

The Holy Knight Armory D65 "Dominus" SAW is considered the core of modern military doctrine for the Knights of the Silver Cross. The average squad of Knights is built around the D65, with the gunner engaging most targets, with the remainder of the squad mopping-up what the support gunner can't kill. Mechanically, the D65 is a simple weapon, featuring a gas-sealed rotating-bolt. Unlike many GPMGs, the Dominus features two fire settings: fully-automatic (which will make you run out of ammunition), and mechanically-slowed automatic-fire (which will make you run out of ammunition, but at a slower rate).

Due to it's high quality of manufacture, this weapon is always considered a mastercraft weapon. As such, it grants a +1 bonus on attack rolls.
 
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TheVengefulKoala

First Post
HKAD18Paul-1.jpg

HKA D18 "Paul" 12-Gauge Double-Barreled Pump-Action Shotgun (Personal Firearms Prof.)
Damage: 2d8/2d8
Critical: 20/20
Damage Type: Ballistic
Range Increment: 30 ft
Rate of Fire: Single
Magazine: 10 Box/10 Box
Size: Large
Weight: 8 lbs.
Restriction: Restricted (+2)
PDC: 22

Anybody who has attempted to kill a vampire with an unenchanted, unblessed firearm will tell you one thing: you will need a whole lot of gun to do it. The Knights of the Silver Cross know this fact better than anybody. To this end, HKA created the D18 "Paul", a double-barreled pump-action shotgun.

The Paul is a masterpiece of gunsmithing, discharging two 12-gauge shells before the user even feels the recoil. Thanks to the Paul's dual-feed system, two separate types of shells can be loaded at once. Needless to say, something on the business end of the D18 probably isn't getting back up.

Due to it's high quality of manufacture, this weapon is always considered a mastercraft weapon. As such, it grants a +1 bonus on attack rolls. Attack rolls made with this weapon are rolled once, but the damage for each barrel is rolled separately. This weapon also takes a full-round action to reload, or one move action with the Quick Reload feat.
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HKAD21Benediction-1.jpg

HKA D21 "Benediction" 10-Gauge Lever-Action Shotgun (Personal Firearms Prof.)

Damage: 2d10
Critical: 20
Damage Type: Ballistic
Range Increment: 20 ft
Rate of Fire: Single
Magazine: 4 Internal
Size: Medium
Weight: 7 lbs.
Restriction: Restricted (+2)
PDC: 25

Sometimes, a situation calls for devastating close-range firepower combined with concealability. That is where the HKA D21 "Benediction" finds it's niche. despite the abysmally-low capacity, the D21 is favored by Inquisitors who need a powerful shotgun that can fit inside a suitcase.
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HKAD57Lazarus-1.jpg

HKA D57 "Lazarus" .50 BMG Heavy Machinegun (Exotic Firearms Prof.)

Damage: 2d12
Critical: 20
Damage Type: Ballistic
Range Increment: 110 ft
Rate of Fire: Automatic
Magazine: Linked
Size: Huge
Weight: 82 lbs.
Restriction: Military (+3)
PDC: 27

The Holy Knight Armory D57 "Lazarus is so named because the distinctive firing noise of the weapon can "wake the dead". While this is an exaggeration, the Lazarus is perfectly capable of making other things dead. Ammunition is fed in through the top of the weapon, and spent cases are ejected from the bottom.

Machined from heavy steel, the D57 is a monster of a weapon, and is usually mounted to a tripod or on a vehicle. Despite the weight, however, it is very-well balanced; provided one can control the recoil, one could use it supported by nothing but a chain attached to the ceiling.
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HKAD82Exitus.jpg

HKA D82 "Exitus" Squad Rocket Launcher (Exotic Firearms Prof.)

Damage: 8d6
Critical: -
Damage Type: -
Range Increment: 120 ft
Rate of Fire: 1
Magazine: 1
Size: Large
Weight: 20 lbs.
Restriction: Military (+3)
PDC: 34

The HKA D82 "Exitus" serves the Knights as their primary rocket-launcher. The Exitus fires a 80mm fire-and-forget rocket, and is more than capable of taking out armor, infantry, some air support, and small buildings.

When the Exitus rocket hits a target, it detonates, dealing 8d6 damage to all creatures within 10 feet (A DC 16 relfex save for half damage). The exitus ignores 10 points of Hardness when fired at a vehicle, object, or a building. This does not, however, apply to other objects within the blast radius.

TThe D82 requires a full-round action to lock onto the target before it can fire. The Exitus also has a minimum range of 30 feet. If the target is within 30 feet at the time of the launch, the rocket will not detonate.
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HKAD66Infernus-1.jpg

HKA D66 "Infernus" Flamethrower (No Prof. Needed)
Damage: 3d6
Critical: -
Damage Type: Fire
Range Increment: -
Rate of Fire: 1
Magazine: 15 Internal
Size: Large
Weight: 50 lbs.
Restriction: Military (+3)
PDC: 41

Fire is a time-honored tradition when it comes to killing the undead. While they're not vulnerable to fire, vampires aren't resistant to it either. Thus, from the Great Fire of London to the desperate battles of the Mississippi Line, fire is the Knight's preferred method of killing vampires and, more importantly, making sure they stay dead. The D66 "Infernus" is one of HKA's most prized designs. It's a staple of Knight battlefield doctrine, with every squad reccommended to have at least one. It sees use in every theater of the Thirteenth Crusade, and the Vigiles and the Inquisition are just as keen on the weapon as the Knights are.

The Infernus is an alchemical flamethrower, using various chemical reagents, both mundane and arcane, to create a modernized Greek Fire. Other than this feature, the operation of the D66 is identical to a flamethrower from the 20th century. The alchemical mixture means that more fuel can be used than a traditional napalm flamethrower.

Other than the states above, the D66 is identical to the flamethrower found on page 102 of the d20 Modern SRD.
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HKAD80Cerberus.jpg

HKA D80 "Cerberus" 40mm Rotary Grenade Launcher (Exotic Firearms Prof.)
Damage: As Grenade
Critical: As Grenade
Damage type: As Grenade
Range Increment: 70 ft.
Rate of Fire: Single
Magazine: 3 Internal
Size: Medium/ Large
Weight: 3/7 lbs.
Restriction: Military (+3)
PDC: 32

The HKA D80 "Cerberus" is a tri-barreled 40mm grenade launcher. Construction is of machined steel and composite plastics. The D80 is easily underslung, and comes with a stand-alone launcher system. Each barrel slides open for reloading.

The Cerberus is a dependable workhorse of a grenade-launcher, and is easily suited for both urban combat and demolition is more open areas.
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HKAX2Anathema-1.jpg

HKA X2 "Anathema" 10mm MAC (Exotic Firearms Prof.)
Damage: 2d10
Critical: 20
Damage Type: Ballistic
Range Increment: 120 ft.
Rate of Fire: Single
Magazine: 1 Internal
Size: Huge
Weight: 72 lbs.
Restriction: Illegal (+4)
PDC: 68

The first weapon in the Holy Knight Armory's "X-Series" to be produced for use on the battlefield, the X2 "Anathema" is a MAC, or a "Magnetic Accelerator Cannon". The X2, a highly-experimental design that only began production in 2511, blends technology and magic to create a devastating weapon. The X2 uses powerful electromagnets to propell and enchanted, solid-steel slug. The enchantment on the slugs causes them to explode upon contact with a target, thus dealing massive damage.

The Anathema is a ridiculously complex and expensive weapon to produce-to date, only six have been made. The sheer size of the weapon also means that the few that exist are either mounted on vehicles or used for stationary defense.
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HKAX8Hades-1.jpg

HKA X8 "Hades" Automatic Mini-Grenade Launcher (Exotic Firearms Prof.)
Damage: As Grenade
Ciritcal: As Grenade
Damage Type: As Grenade
Range Increment: 50 ft.
Rate of Fire: Automatic
Magazine: 50 Box
Size: Large
Weight: 5 lbs.
Restriction: Illegal (+4)
PDC: 53
Notes: For every round spent firing after the first, a cumulative -1 penalty to attack rolls occurs.

The X8 "Hades" is the sick, twisted love-child of an SMG and the Archer & Wesson M-506 "Gideon". Also capitalizing on mini-grenade launchers, HKA created an experimental fully-automatic mini-grenade launcher. The recoil from an insane amount of mini-grenades firing on full-auto makes the X8 more than a little hard to control. But when it comes to clearing an area with a ridiculous amount of explosives, the X8 delivers....even if there's only 50 of them.







I think this makes up for lost time.
 
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TheVengefulKoala

First Post
HKA D-G8 Garlic Gas Grenade
Damage: See Text
Critical: -
Damage Type: -
Blast Radius: -
Range Increment: 10 ft
Size: Tiny
Weight: 1.8 lbs
Restriction:Restricted (+2)
PDC: 19

The HKA D-G8 GGG (Garlic gas Grenade) is a staple of the Knights of the Silver Cross. Upon detonation, the grenade releases a gas made from garlic extract. This gas is extremely detrimental to the undead (or most of them anyway), and functions exactly as a tear gas grenade. The D-G8 does not affect humans, however, making it useless against thralls.
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Wooden Stake (Simple)
Damage: 1d6
Critical: 20
Damage Type: Piercing
Range Increment: -
Size: Small
Weight: 1 lbs
Restriction: -
PDC: 2

The simple wooden stake- the classic vampire killer. Wooden stakes are typically 8 inches to 1 and 1/2 feet long, and are intended to be hammered directly into a vampire's heart. Doing so will result in the vampire immeditately disintigrating into dust and ash. Stakes are less-effective against humans, but keep in mind that they're still pointy sticks.

The above stats represent any wooden stake: a home-made piece of sharp wood, an old wooden fencepost, or the Holy knight Armor A1 Stake Bayonet (which can be attached to a rifle to make a spear).
 


TheVengefulKoala

First Post
Thanks Marco! I'm all but done with HKA for now; just need to post some armor and the like, and I'll have everything I planned done.

Then, more Van Kampfrad Munitions.

Hrrn. You know anyone who might want to help contribute to this, Marco? As much as I enjoy your company, it's getting lonely with just us two contributing stuff. Of course, others have posted helpful criticism....
 


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