this is something I believe Fantasy Craft did better. FC classes have capstones at 14th level. That way players get the kewl trick at a level early enough to play with it a while. Likely before campaign burnout from high level play absurdities.--especially since every class has a capstone ability at 20th level.
One of the best things about both Fantasy Craft and Spycraft 2.0.this is something I believe Fantasy Craft did better. FC classes have capstones at 14th level. That way players get the kewl trick at a level early enough to play with it a while. Likely before campaign burnout from high level play absurdities.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.