Some more ideas :
a) Minions should function as normal 4E minions and should not be mechanically different from monster minions because they should be reused as monsters in a campaign. But somehow the economy of actions must be preserved such that the Minions act off the Noble's actions.
b) The game will become more interesting if minions have powers attached to their description that can only be activated by the noble. Eg. Eunuch warriors can perform a broad-slash off their two handed scimitars. Ninjas can poison someone. Myrmidons form a shield wall. These powers will require an expenditure of an encounter action.
c) The "Implement" mechanic that grants attack and damage bonuses to minions can be a number called House reputation that grows as the Noble gains more influence. Heraldry as a new form of magical item indentification, anyone ?
d) Nobles should perform "rituals" through Bluff, Intimidate and Diplomacy. Eg. Nobles can call an economic embargo on a city state using their money and influence. Level 15 rituals allows formation of alliances via marriages. Level 30 Noble rituals can subvert entire nations.
e) A noble multiclass feat should allow any 4E PC to have a pair of flunkies accompany them on adventures.
Anyway would you guys pay for a downloadble product if it can be made a 60-80 page product with rules on political intrigue, building a noble house with a martial controller class ?
a) Minions should function as normal 4E minions and should not be mechanically different from monster minions because they should be reused as monsters in a campaign. But somehow the economy of actions must be preserved such that the Minions act off the Noble's actions.
b) The game will become more interesting if minions have powers attached to their description that can only be activated by the noble. Eg. Eunuch warriors can perform a broad-slash off their two handed scimitars. Ninjas can poison someone. Myrmidons form a shield wall. These powers will require an expenditure of an encounter action.
c) The "Implement" mechanic that grants attack and damage bonuses to minions can be a number called House reputation that grows as the Noble gains more influence. Heraldry as a new form of magical item indentification, anyone ?
d) Nobles should perform "rituals" through Bluff, Intimidate and Diplomacy. Eg. Nobles can call an economic embargo on a city state using their money and influence. Level 15 rituals allows formation of alliances via marriages. Level 30 Noble rituals can subvert entire nations.
e) A noble multiclass feat should allow any 4E PC to have a pair of flunkies accompany them on adventures.
Anyway would you guys pay for a downloadble product if it can be made a 60-80 page product with rules on political intrigue, building a noble house with a martial controller class ?