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Nocturnum OoC I

Majin

First Post
At the moment, I think I'd be willing to give it a try, as like I said to Dr.Zombie, things have slowed down a bit. The game could use a shot in the arm to get it going again. Come on guys, Sarah is waiting for you at the Paradise! :)
 

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DrZombie

First Post
[sblock=Louis Duchamps, FBI Agent]Louis Duchamps
Male Detective Defensive-Option

Representing DrZombie


Strength 10 (+0)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 13 (+1)
Charisma 14 (+2)
Size: Medium
Height: 6' 2"
Weight: 200 lb
Eyes: Black
Hair: Black
Skin: Black




Total Hit Points: 8

Speed: 30 feet

Armor Class: 19 = 10 +4 [bullet-resistant vest] +3 [dexterity] +2 [defense bonus]

Touch AC: 13
Flat-footed: 14
Defense bonus variant rule is in effect.

Initiative modifier: +6 = +3 [dexterity] +3 Impr Init.
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +5 = 2 [base] +3 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (melee): -5 = 0 [base] -4 [nonproficiency] -1 [armor]
Attack (thrown): -2 = 0 [base] +3 [dexterity] -4 [nonproficiency] -1 [armor]
Attack (pistol): +2 = 0 [base] +3 [dexterity] -1 [armor]
Attack (rifle): -2 = 0 [base] +3 [dexterity] -4 [nonproficiency] -1 [armor]
Attack (shotgun): -2 = 0 [base] +3 [dexterity] -4 [nonproficiency] -1 [armor]
Attack (sub-machine gun): -2 = 0 [base] +3 [dexterity] -4 [nonproficiency] -1 [armor]
Grapple check: -1 = 0 [base] -1 [armor]


Cthulhu Mythos Knowledge: 0
Maximum Sanity 65
Current Sanity: 65


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.




Languages:



Bullet-Resistant Vest [+4 AC; attack/check penalty -1]


Feats:

Improved Initiative
Pistol Proficiency

Class Skills:

Disable Device
Gather Information
Hide
Intimidate
Knowledge (anthropology)
Knowledge (occult)
Listen
Move Silently
Open Lock
Search
Sense Motive
Spot


Appraise Int 2 = +2
Balance Dex* 3 = +3
Bluff Cha 3 = +2 +1
Climb Str* 0 = +0
Computer Use Int 3 = +2 +1
Concentration Con 2 = +2
Diplomacy Cha 3 = +2 +1
Disable Device Int 6 = +2 +4
Disguise Cha 2 = +2
Drive Dex* 4 = +3 +1
Escape Artist Dex* 3 = +3
Forgery Int 2 = +2
Gather Information Cha 5 = +2 +3
Heal Wis 2 = +1 +1
Hide Dex* 7 = +3 +4
Innuendo Wis 2 = +2
Intimidate Cha 6 = +2 +4
Jump Str* 0 = +0
Knowledge (anthropology) Int 4 = +2 +2
Knowledge (occult) Int 4 = +2 +2
Listen Wis 3 = +1 +2
Move Silently Dex* 5 = +3 +2
Open Lock Dex 5 = +3 +2
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Ride Dex 3 = +3
Search Int 4 = +2 +2
Sense Motive Wis 3 = +1 +2
Spot Wis 2 = +1 +1
Swim Str** 0 = +0
Use Rope Dex 3 = +3
Wilderness Lore Wis 1 = +1


* = check penalty for wearing armor




Class HP rolled
Level 1: Detective 6



Louis Duchamps's Equipment:


Handgun, generic (damage 1d10, crit. x3, capacity 9, range incr. 20 ft., multifire)
[/sblock]

With much thanks to pathguy
 

Toptomcat

First Post
A few questions

I've got a few questions.
1. The best mechanical representation of a katana would seem to be a Large cavalry saber- 1d8, 18-20/x2. Is this acceptable?

2. Can Weapon Proficiency (katana) cover the bokken, a solid wooden practise sword (as baseball bat), and the shinai, a hollow bamboo practise sword (as subdual baseball bat)?

3. Is a +3 armor bonus with a -1 armor check penalty acceptable for bogu, kendo sparring armor?
 

Majin

First Post
Everything looks good Dr.Z. If you could just finish fleshing everything out and match the format to the rest of the sheets in the RG please feel free to post it in the RG thread. If I notice anything off-kilter then I'll let you know.

Tom - I'm alright with everything but the bogu stats. Bogu armor is solely made for practice purposes and does not cover enough of the body or is made of strong enough material to offer much protection. I would only be comfortable giving it a +1 bonus -1 armor check.
 
Last edited:

Toptomcat

First Post
Benjiro Fujisama- Offense Option

Hit Points: 8

Str: 14 +2
Dex: 16 +3
Con: 14 +2
Int: 13 +1
Wis: 14 +2
Cha: 10 +0
Sanity: 70

Fort: +4 (good)
Ref: +3
Will: +2

Base Attack Bonus: +1

Attacks:
Unarmed strike 1d3+2 subdual bludgeoning 20/x2 crit
Katana 1d8+2 slashing 18-20/x2 crit
Shinai 1d6+2 subdual bludgeoning 20/x2 crit
Bokken 1d6+2 bludgeoning 20/x2 crit

Feats:
Weapon Proficiency (katana) [a katana is mechanically a Large cavalry saber.]
Expertise

Skills:
Core skills: Soldier(Climb, Hide, Jump, Listen, Move Silently, Spot, Swim, Use Rope, Wilderness Lore) (discretionary Balance, Heal, Sense Motive)
4 ranks Balance, +3 Dex, +7 total
4 ranks Heal, +2 Wis, +6 total
4 ranks Sense Motive, +2 Wis, +6 total
4 ranks Jump, +2 Str, +6 total
4 ranks Hide, +3 Dex, +7 total
4 ranks Move Silently, +3 Dex, +7 total
3 ranks Listen, +2 Wis, +5 total
3 ranks Spot, +2 Wis, +5 total
2 ranks Climb, +2 Str, +4 total
2 ranks Swim, +2 Str, +4 total
2 ranks Wilderness Lore, +2 Wis, +4 total

Starting money: $18,000
Yearly income: $30,00

Equipment:
Chinese reproduction hand-forged katana
One dozen shinai
Four bokken
Eight sets of bogu (four childrens' size, four adult)
Eight sets high quality kendo uniforms (four childrens' size, four adult)
Miscellaneous other kendo equipment (mats, conditioning equipment, decorations, etc: essentially everything required to turn any large, open space into a functional kendo dojo)
Miscellaneous articles of clothing
Cheap laptop with year's worth of high-speed Internet service
Cheap cellphone with paid-up one-year plan with plenty of minutes
Profit-sharing agreement with a local health club: they let him host his kendo classes in their gym area, he gives them a cut
Bobblehead Kenshin doll (gift from neice)
$6,000 liquidity

(All prices are based on the Internet, because prices for electronics in the core book are woefully out of date, and it has no prices for many of the non-electronics items needed.)

Appearence:
Benjiro is a Japanese man of slightly above-average height with brown eyes and an athlete's build.

Personality:
Patient, polite, positive, personable and non-competitive, Benjiro makes a good teacher. He has a lifetime fascination with the martial arts.
Description/History:
Raised in Okinawa by traditional parents, Benjiro was the star of his high school's kendo team and went on to make it his life, becoming a moderately successful kendo instructor first in Japan, then in California when he moved in 2000. The dojos he started both in Japan and in the States have made him a moderately successful enterprenur.

Good?
 
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Majin

First Post
Looks like a good start. Check out the RG thread for anything else that might be missing when you compare it to the other's sheets and fill that in and we'll be ready to go :)
 



Insight

Adventurer
Sorry, folks. I've just lost interest in this game, and I'm going to drop out. I've got a lot going on, and it's hard for me to sustain interest. Nothing against the GM or anyone else. I just don't want people waiting around for me to do anything.

Good luck to you all and happy gaming.
 

Majin

First Post
Sorry to see you go Insight, though I had a feeling we had lost you the past few weeks. No hard feelings. I've been busier than usual myself and Cthulhu games can indeed go a bit slower action-wise most of the time, especially in the beginning when everyone is still quite sane and believes the world makes sense. I can assure everyone that that will not be the case for too much longer and to bear with me as we wade through the rest of this exposition before things really start heating up! ;)
 

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