CustosObscurus
First Post
A friend of mine has been working with me to create a non-casting Bard. We wanted to make a bard that was more mystical than the fantastical effects of most casters, and to really exemplify the title "Jack of All Trades." I was hoping to get some feedback on the balance of the class (by the way, our game is core plus Bo9S):
Removed: all spellcasting abilities (not including songs)
Change: Hit die becomes d8, skill points become 8 + Int modifier, can use bardic music once per bard level plus his charisma modifier
Add:
Quick Thinking
A bard can continue his performance as a move action rather than a standard action as long as his performance does not involve an instrument. If he is using an instrument, he may choose to attack during his turn, however his performance ends at the end of that round.
Jack of All Trades...
Starting at first level, and every two levels thereafter, a bard may choose one skill that he has at least one rank in. Any time the bard would use that skill, he may choose to take ten, even if that would normally not be allowed.
Charismatic Fighter
A bard of third level gains a bonus on his attack rolls, damage rolls, Will saves, and Armor class equal to his Charisma up to a maximum of +1. This maximum increases by one every three levels thereafter, up to a maximum of +6 at 18th level.
Bardic Knack
A bard may substitute the number of ranks in a skill with half his bard level if that number is higher than the number of ranks he has in that skill. However, he may not take ten or take twenty with a skill using Bardic Knack.
...Master of Some
Starting at fourth level, and every four levels afterwards, the bard may select one skill that he has chosen with Jack of All Trades.... Any time he takes ten, he takes fifteen for that skill instead.
Everything else, including proficiencies, saves, and base attack bonus stay the same. So what do you think? Is it too powerful, or is it underpowered and I'm completely overestimating the power level of some of these abilities?
Removed: all spellcasting abilities (not including songs)
Change: Hit die becomes d8, skill points become 8 + Int modifier, can use bardic music once per bard level plus his charisma modifier
Add:
Quick Thinking
A bard can continue his performance as a move action rather than a standard action as long as his performance does not involve an instrument. If he is using an instrument, he may choose to attack during his turn, however his performance ends at the end of that round.
Jack of All Trades...
Starting at first level, and every two levels thereafter, a bard may choose one skill that he has at least one rank in. Any time the bard would use that skill, he may choose to take ten, even if that would normally not be allowed.
Charismatic Fighter
A bard of third level gains a bonus on his attack rolls, damage rolls, Will saves, and Armor class equal to his Charisma up to a maximum of +1. This maximum increases by one every three levels thereafter, up to a maximum of +6 at 18th level.
Bardic Knack
A bard may substitute the number of ranks in a skill with half his bard level if that number is higher than the number of ranks he has in that skill. However, he may not take ten or take twenty with a skill using Bardic Knack.
...Master of Some
Starting at fourth level, and every four levels afterwards, the bard may select one skill that he has chosen with Jack of All Trades.... Any time he takes ten, he takes fifteen for that skill instead.
Everything else, including proficiencies, saves, and base attack bonus stay the same. So what do you think? Is it too powerful, or is it underpowered and I'm completely overestimating the power level of some of these abilities?