Hey all,
I'm building a character of 4th level. The party needs some healing help, but I don't want to play a cleric or druid, and there's already a paladin and a bard in the party. I'm wanting some non-standard healing ability that I can use by level 4 or sometime soon thereafter
Here are what I see as the standard classes for healing other people, in order of how commonly they are used for healing:
1. Cleric + spells
2. Paladin
3. Druid + spells
4. Bard + spells
5. A class with UMD + wand
6. Psion + manifestation(s?)
I'm looking for something that isn't one of the above 6 options. The campaign is such that a potion manufacturing approach (magical or alchemical) isn't going to work out. There are other part-time healers in the party, so it doesn't have to be huge, but preferably it will be better than the #6 option above (or is that not as sucky as I'm thinking? I'm not very familiar with the psi rules).
Specifically, I'm thinking about an ability or feat that lets me trade HP with someone else (They heal 5, I lose 5, etc)...then I can work out some other method to heal myself. (A couple sorc/wiz spells, fast healing, etc).
I'm open to other similar weird stuff too (It would be cool if there was a spell that temporarily turned people into undead, then you could zap them with some negative energy).
I'd like it to work with a warlock if at all possible (he's got some potential for self-healing), but I'm flexible.
The campaign is 3.5 in Greyhawk, but I could probably sweet-talk the GM into allowing stuff from FR...maybe even Ebberon. We're partial to WotC stuff, but I'd consider trying to convince him to allow something from a 3rd party publisher if it's cool enough.
If there are no ideas that I like, I'll be going Warlock + UMD + wands = profit!
Anyone want to point something out?
Thanks!
I'm building a character of 4th level. The party needs some healing help, but I don't want to play a cleric or druid, and there's already a paladin and a bard in the party. I'm wanting some non-standard healing ability that I can use by level 4 or sometime soon thereafter
Here are what I see as the standard classes for healing other people, in order of how commonly they are used for healing:
1. Cleric + spells
2. Paladin
3. Druid + spells
4. Bard + spells
5. A class with UMD + wand
6. Psion + manifestation(s?)
I'm looking for something that isn't one of the above 6 options. The campaign is such that a potion manufacturing approach (magical or alchemical) isn't going to work out. There are other part-time healers in the party, so it doesn't have to be huge, but preferably it will be better than the #6 option above (or is that not as sucky as I'm thinking? I'm not very familiar with the psi rules).
Specifically, I'm thinking about an ability or feat that lets me trade HP with someone else (They heal 5, I lose 5, etc)...then I can work out some other method to heal myself. (A couple sorc/wiz spells, fast healing, etc).
I'm open to other similar weird stuff too (It would be cool if there was a spell that temporarily turned people into undead, then you could zap them with some negative energy).
I'd like it to work with a warlock if at all possible (he's got some potential for self-healing), but I'm flexible.
The campaign is 3.5 in Greyhawk, but I could probably sweet-talk the GM into allowing stuff from FR...maybe even Ebberon. We're partial to WotC stuff, but I'd consider trying to convince him to allow something from a 3rd party publisher if it's cool enough.
If there are no ideas that I like, I'll be going Warlock + UMD + wands = profit!
Anyone want to point something out?
Thanks!